Recent content by dragoner

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    Traveller Player Locator

    Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Gold Coast - Glennister Australia - QLD - Townsville -...
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    Future TLs, or different types of "impossible" in scifi

    Thorne and Ellis explain it is because it is a non-local event, eg nothing is exceeding c.
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    A lot of worlds over 1g gravity. How do 1G thrust ships take off?

    Gimbaled thrust is old tech: Gimbaled thrust is the system of thrust vectoring used in most rockets, including the Space Shuttle, the Saturn V lunar rockets, and the Falcon 9. https://en.wikipedia.org/wiki/Gimbaled_thrust Anything more than a few degrees will cause the vehicle to tumble...
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    A lot of worlds over 1g gravity. How do 1G thrust ships take off?

    Not completely, I meant the mass of the vehicle, you could call out specific gravity of 7 (aluminum is 7.8 iirc) because a ship is essentially hollow, and compute that by your 14 dtons, and then be able to get closer using 9.81ms^2 (though Traveller G's are traditionally a straight 10ms^2) there...
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    A lot of worlds over 1g gravity. How do 1G thrust ships take off?

    Leaving aside that; the thing is that the only variable in the equation is time, as mass and thrust are constants. One could get super fiddley about when the G's of the planet can over come the G's of thrust vs the mass of the vehicle (something we don't know), then again one can also launch...
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    Great White Fleets... in spaaaayyyccceeee!

    Korean Navy might disagree with their Turtle Ships: https://en.wikipedia.org/wiki/Turtle_ship
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    A lot of worlds over 1g gravity. How do 1G thrust ships take off?

    Sort of, because the thrust is reactionless (meaning the ship loses no, or nearly no mass in relation to it's acceleration), in Classical Mechanics (Newton) it would be more time for it to cover the distance, vs taking off in a 1G well.
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    Ship Design Philosophy

    Very Dieselpunk making spaceships out of steel.
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    Ship Design Philosophy

    Physics plays across the board, it doesn't stop per uses, even military. Nevertheless, the military would like spheres for their external structural stability, compare kicking a ball to a box.
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    Ship Design Philosophy

    Spheres are good for internal pressurization, as a square will bulge in the center.
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    untested house rule

    I don't go for that house rule. Per the Admiral and the Scout, I also don't like Admirals in games, vs someone having a Scout, I'd have let you roll another, or go for another career. I used to have a player who was pretty ruthless on calling out players with Generals and Admirals, tease them...
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    Ship Design Philosophy

    "Game the rules." -Eurisko :wink: Space combat could be not so exciting ...
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    Ship Design Philosophy

    Designing a spacecraft like a WW2 tank is weird. For material thickness, hitting a paint chip at orbital velocities and the resultant spalling sends fragments through the interior of the vehicle. Hit by a missile or beam, the material can explode into a cloud of plasma.
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    Ship Design Philosophy

    Armor, while it's unrealistic for a variety of reasons, and it seems that it's mostly represented as "material thickness" a design idea rendered obsolete by the British with their development of Chobham Armour; mostly it is passive. The main design philosophy focus should be how the player...
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    Ship Design Philosophy

    The simpler solution would be to not have them; there are point defense and ECM as traditional trav systems.
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