Recent content by Dirk Desiato

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    Armor Issues & House-Rules

    Like dividing the cost by 10. I seriously think that the cost is a misprint that was continued. 200,000 to 350,000 cr makes more sense.
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    Armor Issues & House-Rules

    I have run the numbers myself and I have no problem with Battledress as it is, except that I would use the CT price at 200,000 cr (350,000 for higher TL). 2 Mcr is too much. An auto rifle had a good chance of taking one down in CT also, only -3 to hit with the original rules. Also, I think...
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    [Central Supply Catalogue]Ammo weight?

    Not using the encumbrance rules is fine, but I would like some more consistency. I mean, it lists a machine gin ammo box as a weight "plus the weight of the ammo" and then does not list the ammo's weight. (That I could find.)
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    [Central Supply Catalogue]Ammo weight?

    Well, I dug out my "Games 1-6+ The Classic Games" reprint and in "Striker" it has most of the weights or workable equivalents. I do think it a little strange that I had to go to a different (if related) game to get the info.
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    [Central Supply Catalogue]Ammo weight?

    I just got the Central Supply Catalogue and I love it, but I still do not see a listing for how much firearm ammunition weighs. The weights of "High-Capacity Autopistol Magazines" are listed, but not regular mags, nor for rifles, SMGs, or machineguns. The power packs for lasers are there...
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    Firing Ship Mounted Guns at People

    As one who has worked with ground based, space scanning radar systems IRL (I was in USAF Space Command), this does not happen. I saw the tests that proved it also. :D
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    Weapon mounts

    Which is why I came up with the "reduce armor by 1 for every 6 rolled" idea. Getting hit by 20+ nuclear missiles should hurt a little! :D
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    Weapon mounts

    How about the good ol' "Tigress" class with 430 missile bays, 100 triple beam laser turrets, 100 dual fusion turrets, 100 PA turrets, and a meson spinal mount? It also carries 300 fighters!
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    FGMP and radiation?

    Yep, PGMP/FGMPs are scary. I'm thinking of keeping what I have done with CT and give them (very) limited shots instead of the ( :shock: ) unlimited blasts that they have. This keeps them in the "support" category along with missile launchers and rapid-fire grenade launchers and other weapons...
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    Magazine/Power Pack mass?

    Hmm. On page 100 it says that the Laser Rifle is powered by a heavy backpack (just like in other forms of Traveller). Yep, somethings a miss here. :?
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    Magazine/Power Pack mass?

    I have looked through the Core Rulebook and I can't find the mass (kg) for spare weapon magazines and power packs. Did I miss it or is it not there?
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    Starship Armor

    It's this kind of space combat action that puts a silly grin on my face. :D "Blue Squadron, take them down a notch or two. Cruiser 'Pounderizer', warm up the fusion bays and go in for the kill!" :twisted:
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    HEPLAR and other non-grav propulsion

    I love the addition of alternate FTL methods in the main book, but I would like some alternate maneuver drives also. I know a little about the HEPLAR drive from TNE, but ion drives and good old rockets (nuclear or chemical) would be a nice addition. So, any thoughts as to adding these to our...
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    Starship Armor

    Hello! I am new here but not to Traveller. I'm loving the new book but one thing bothers me. It seems easy to make a ship with lots of armor that can ignore many weapons. I do not like the idea of a 400dT ship that can shrug off nukes. I have an Q&D idea to "fix" this: Every 6 rolled on a...
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