Recent content by DickTurpin

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    Benefits: Multiple ships from different careers

    The rules state that the group ca only have one ship at the beginning of play. Between the choices of a Scout, Free Trader or Far Trader, it is a no brainer to take the Far Trader unless the game takes place entirely in a part of space with Jump-1 mains everywhere or it has so many quirks that...
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    Error about Fuel skimming

    A ship can skim unrefined fuel equal to 1% of its hull tonnage in a single pass. Fuel processors (if present) can each turn 20 tons of that fuel into refined fuel in 24 hours. A ship that plans to skim fuel usually has enough fuel processors to convert its full fuel capacity in a day or two...
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    Travellers, tell us about your experiences in the Pirates of Drinax!

    Our group has been playing PoD for several years and have only committed a few acts of piracy. We started with four players, lost a couple along the way and have recruited a new player in the last year or so. Currently we have my character Andre, a Free Traer Merchant, Kassandra, a former 3I...
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    Point Defence (Gunner)

    I would rule that Ship C could use Electronic Warfare actions against the missiles anytime between launch and impact. Without the Point Defense software ship C would have to maneuver so that the missiles pass within Adjacent range (less than 1 km) to take the point defense action against them...
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    Shields with armour

    In the latest CSC (Update 2023), the only two shields that offer that much protection are the Boarding shield and the Expandable shield (when expanded "to the size of a boarding shield" (CSC p. 140). The reference in the boarding shield description is that the bonus is from providing cover to...
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    Trading ?

    This is a pretty good site. It is not 100% accurate to the trade rules but it will really speed up picking trade goods. http://travellertools.azurewebsites.net/Home/
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    passenger and freight table inconsistencies

    You make more per ton with a Jump-6 ship, but there is far less room for passengers and cargo. A quick example: Two bare-bones 200 ton ships, one J-1 and the other J-6. The J-1 ship has 8 standard staterooms for passenger, 10 low berths, and 82 tons of cargo space. It costs MCr. 44.603 and...
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    First Aid 2022 Rule book also problem with cover during fight

    First case: Treating the second wound can only heal the damage caused by that attack, so maximum 3 damage. Anything more would violate the "(First aid) can only be successfully applied once" rule. Second case: The new damage can indeed be treated since it is a different wound. In my opinion...
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    Tobia Highport Tonnage

    For my PoD game I designed a new Class-A starport to be built at Drinax. It came in at 250,000 dtons and crew and workers came in at about 7,200. That station includes about 25 thousand dtons of manufacturing space and a huge cargo hold in addition to the minimum required facilities to be...
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    Ship conversion MGT1-MGT2 for ship combat

    True, but it is easy to find the power requirements for each system in the MGT2 Highgaurd book if you want to update the ships.
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    Grav/Anti-Grav and Tech-Level

    Looking at the rules in the Vehicle Handbook, a Heavy Grav vehicle at TL11 costs Cr. 80,000 per space, has a speed of Fast, and a Range of 3,000 km while a Heavy Aeroplane at the same TL costs only Cr. 25,000 per space, has a speed of Very Fast, and a range of 5,000 km. Grav technology is...
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    Glorious Empire, a paper tiger?

    I am not an expert on Traveller lore, so this is my opinion rather than an official ruling. The Glorious Empire relies heavily on slave labor (primarily human) to support their production. They also rely on piracy and slave raids for outside income. Pure conjecture, but they may also have...
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    Keeping up with Armor

    There are a few problems with excessive layering, most of them have already been mentioned. In my opinion, TL 12 cloth as a base layer is fine, any other armor on top should be acceptable. TL 10 cloth is obvious armor and would have more bulk to it, unless the boarding vacc suit was tailored...
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    Behind the Claw : Errata?

    1AU is 149,597,871 km, so the 150,000,000 is (more) correct. 1 light second is 299,792.458 km, so the 300,000 answer is closest. It seems the printed version is correct.
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    Nuclear Missiles and Cumulative radiation effects

    These answers are based on the current rules, the new book may change things. I would treat the radiation damage exactly the same as the weapon damage, roll the damage for one missile, subtract the radiation resistance for the hull (500 normally, 1,000 with Radiation Shielding) then multiply...
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