Recent content by deHap

  1. deHap

    Traveller Spine Codes

    Shit now I can't unsee anymore. Didn't catch that one yet.
  2. deHap

    Traveller Spine Codes

    The spincodes make me crazy. want to have aliens of charted space 1 to 4 next to each other, but want also the number sequence to be okay. Waaargh
  3. deHap

    Traveller in Historical Settings Poll

    Actually at this point a bit confused. Are we talking Traveller universe with some earth historical setting? Or just something 'new' (as far you can say historical setting is new) with using the Traveller (2D6) system? In case of the first, can live with steampunk elements (but will ignore them...
  4. deHap

    Excel Traveller Trade

    With corrections :)
  5. deHap

    Excel Traveller Trade

    I made a big Oopsy in my writing. Essentially when copying and preparing next sector tab. LEAVE columns S till AJ untouched, they contain formula's to calculate the trade-codes. Will upload later updated instructions. For now I removed the PDF (better no instructions then wrong instructions). Sorry
  6. deHap

    Traveller in Historical Settings Poll

    Personally I wouldn't call it Traveller anymore, but .... based on Traveller-system. Pirates in Age of Sails. Indo-Chinees archipelago (now Indonesia) would be a nice focus, opposing always pirates in the Caribbean.
  7. deHap

    Excel Traveller Trade

    If someone knows how to simplify the process. Will be pleased to hear it. But this the best I can do without typing over everything.
  8. deHap

    Excel Traveller Trade

    Hope all is be clear. Else don't be afraid to ask.
  9. deHap

    Excel Traveller Trade

    At the moment working in the middle of the ocean, still one month to go. So not much to do after work time anyway.
  10. deHap

    Excel Traveller Trade

    Essentially download the data from TravellerMap.com and then still have some work to import and shuffle all data on the right positions. I did save the RAW data in to an .txt file and import that to a clean workbook in excel with fixed column with. That way you can straight away make separate...
  11. deHap

    Excel Traveller Trade

    Updated version. Speculative trade prices are now calculated with DM: buying: broker skill (PC) + highest buy modifier - highest sell modifier - broker skill (Seller) selling: broker skill (PC) - highest buy modifier + highest sell modifier - broker skill (Buyer) While not RAW. I didn't change...
  12. deHap

    Excel Traveller Trade

    I can have a look this weekend, if I can add that field.
  13. deHap

    Excel Traveller Trade

    No opposing rolls. Assuming you have the update 2022 core book, p241 for speculative trade. Freight is just available in the quantities rolled up and no need for broker skill check. Know that the DM for type of star port already calculated in the sheet. As for speculative trade for the prices...
  14. deHap

    Questions for Mongoose

    Not my post, but on page 11 under: Bombardment and Standoff Combat. There is a reference to Book 1, leave me wondering which book 1 that is?
  15. deHap

    Excel Traveller Trade

    So added The Beyond. Should be fairly easy to add your own sectors now. Credit to Arkathan, who did all the ground work!
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