Gentlemen,
Many thanks, On logic I like the point about divine spellcasters being disadvantaged. The clincher for me though is Phil's point about healing - I'd forgotten that they have to drop their magical protections to share healing -especially the infamous 3 point party wide sorceror's...
Phil,
Yep I get that but if an initiate/acolyte casts either absorbtion/shield (C/magic variant) with extension and the pact skill is say 61%+ they can walk unharmed through barrages of spells (incl countermagic upto magnitude 6) without anyone being able to do anything about it.
For the Adept...
My Question is how can a high magnitude magic/spell resistance be taken down without giving every NPC a very high magnitude Countermagic or rely on Dismiss Magic from a more powerful cleric/sorceror? - I've checked the forum and cannot find an obvious answer.
I'm running a magic high Medieval...
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