Recent content by Darkholme

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    [Conan] Fencer's Finesse Question

    I've got it. I'll go check it out, thanks.
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    [Conan] Fencer's Finesse Question

    Hmm. Not in my book it isn't. Are you referring to Atlantean edition? Here's what I found, page 120. So, going by that; the Benefit is where all of the rules for what the feat allows you to do are contained. That may well have been the intention, but that is definitely not what is written. I...
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    [Conan] Fencer's Finesse Question

    Hmm. I would argue that the description is just that, descriptive flavor text with no bearing on the rules, which are explicitly defined in their own sections; but say I agree with your assertion that that line acts as a limiter on the rules text of the feat (I don't, but for argument's sake)...
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    [Conan] Fencer's Finesse Question

    I'm beginning to suspect the discussion isn't going anywhere; as you seem to be arguing from the point of what you think it should do (RAI), and I was trying to clarify, based on what the hard limits of the written rules are (RAW), how they interact. But rather than discussing how those hard...
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    [Conan] Fencer's Finesse Question

    Noted. Campaign is starting at level 3; so that shouldn't be a problem. Aquilonian Fencing is also an option; Zingaran is not the only way to get it. True; Zingarans are not going to be Nomads. But there's nothing stopping a Hykanian Nomad from taking some levels in thief (I was thinking 3; but...
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    [Conan] Fencer's Finesse Question

    Hmm. Thanks! Question the second: I'm contemplating using it with a Hyrkanian archer, to get Dex to Damage with my bow. RAW, it looks like it works (Fencer's Finesse requires you neither to be finessing, or to use any particular weapon). I'm a little fuzzy on how that interacts with Str...
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    [Conan] Fencer's Finesse Question

    So; I'm putting together a character, and I want to take Fencer's Finesse. I can't figure out how to get the required knowledges as a class skill though. Is the only way to get them by paying double points?
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    MRQII/Legend Tactical rules?

    Hmm. Alright. That seems pretty doable. Thanks Guys. I think My group is going to enjoy the switch to tactical grid combat from rough maps and diagrams.
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    MRQII/Legend Tactical rules?

    This all sounds good so far. But can someone clarify one bit for me? How many squares/hexes do you set each weapon range at? I can handle partial squares if needed and bring a tapemeasure. Its not that important that everything conforms exactly to a square, and we'd be fine with someone with a...
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    Bestiary Thread

    If you put stuff in a {code}(but with square brackets) tag, it shows the text in a font where all characters are the same width; which makes for easier lining ups.
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    MRQII/Legend Tactical rules?

    My players have expressed an interested in more detailed combat in Legend, using a tactical battlemat and minis. Is there anything that covers this sort of play for legend, or will I have to fill in any missing details myself. I believe they want to have facing covered, to know when you're...
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    Sample NPCs & Random NPC Generators?

    I like to use alot of humanoid enemies. Those are the variety I feel I need more of. Soldiers, Enemy Adventurers, Mages, Tough Bandits, A Variety of Mercenary types, etc. - The statblocks are mainly what I'm looking for. Named merchants and whatnot are pretty easy as you mentioned, You mostly...
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    Sample NPCs & Random NPC Generators?

    What would you recommend for all of these? I'm very interested in decent sources of sample NPCs. I've got the ones from rpg.org, but that's only a handful of NPCs. any good sources for more? Thanks. :)
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    Legend of.. Conan?

    Just thinking a bit. So I'm thinking Legend would be a much better fit for the Conan world than D20 is. If one were inclined to try to use Legend to run a Conan game, what would need to change? How would you represent the various Conan Races? Would you give them differences in stats like in...
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    Alcohol in Legend

    So I've been attempting to put together rules for alcohol in Legend, because it has come up in my current campaign that players are putting people on alcohol IV drips and other such unusual uses of alcohol. I'm hoping for some feedback, and I will try to refine what I've got from there. I have...
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