Recent content by Darilian

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    Breeching Pods

    I stand corrected that its part of the ACTA fluff. But arguing from a "fluff standpoint still doesn't resolve the issue of how useless Breaching Pods are. 1) Fluff Argument: Since a Troop "point" is pretty vague, I don't see how come you can't increase the 'value' of the troops inside the...
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    Breeching Pods

    I don't see how anyone can think that a "Troop" point equals an infantry company. Personally, I feel that its more like a squad per pod- therefore 6 squads. But what a "troop" point means- since it only gets killed by a Crew point on a 1 on a d6, it means that a Troop point has a combat...
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    Breeching Pods

    In my group, we're toying with the idea of giving Breaching Pods 5 troops per pod squadron, rather than the usual 1. (might reduce to 3, need to fiddle with it more.) The problem is that with all of their disadvantages, when they finally DO get to their target, only giving ONE extra troop is...
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    New Flight Stands

    Well, we're actually a loose alliance of rambunctious Texans, all doing our own THANG, y'know? 8) But yah, WDRTS is one of the guy's initial stab at fixing Aeronef. Since then, we've been moving in some new directions (the point system was a bear, and Digs were a big problem), and...
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    Shadows Broken ?

    You are not cleared for the level of information....... :twisted: #2.
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    2e request -> some love for the Hyach

    In the show, the only League species mentioned (and given some depth), were; Already done; Abbai Brakiri Drazi (go Green!) Vree Being done; Pak'ma'rah Gaim Not yet done; Markab (who then went extinct) Hyach (but really briefly) A lot of them, you might have seen in the council chambers...
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    New Flight Stands

    BTW- the 'flying ships' is a Victorian Sci-Fi called Aeronef. Think Jules Verne kind of thing. The models are quite, quite good; however the rules as written by Wessex (Not Brigade) are quite the UK 'Club' "roll a 6 to hit", type of game. My local club in Central Texas has actually been...
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    Z'takk , bases and Broken promises.

    As for 'official' base sizes- I (personally) don't want to see them. We always measure from post to post. Since we use the Mongoose/AOG ACTA miniatures, and not the fleet scale, we use the same size bases. The models always are on the verge of running into one another when you get to close...
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    The joy of destroyers

    I'd love a SA roll. I'd even remove the 'slow loading'- let the player try reloading the turn after firing. (Especially if DM feels it could be done, by good crews, in a reasonably speedy time). Make the SA check at 10- that way the better crews would be able to do it more readily, and the...
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    getting started

    Like a lot of games, ACTA probably goes through regional fads- for example, here in Central Texas, we only just started getting into the game in a very big way. There were others who played it a bit, but not the extent to which it is being played now. But any game, over time, loses players as...
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    Z'takk , bases and Broken promises.

    The G'Quans and Var'Nics I got from AOG were WAY to narrow for the pegs that I got, from AOG. (And I know this, not from memory, but becuase I finally got around to assembling the models I bought in 1998 just recently, in Dec. 2006.) There's a lot of variation here, guys. Darilian
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    Z'takk , bases and Broken promises.

    Try assembling a Battlefront Katayusha rocket launcher in 15mm- every RAIL of the launcher is a seperate piece, and you have to glue every individual ROCKET on to those rails. And THEN come to me complaining that the hole doesn't fit. I'd rather they took care of their excessive flash on...
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    The joy of destroyers

    DM- Not to be pedantic, but there are battlefield conditions and there are battlefield conditions. From the accounts that I have read (and I admit, I am not a complete expert in this field), it took the Japanese about an hour and half to reload- while not being shot at. That means they...
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    The joy of destroyers

    We haven't played enough submarine against convoy battles yet, so that issue hasn't come up yet, steelwhip. I'd be on the fence- at least a submarine has horizontal reloading- vs. the IJN's VERTICAL (use a crane, lift them up, drop them down) reloads :shock:. However, you're probably right-...
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    The joy of destroyers

    The 'infinite' torpedoes of the IJN really makes my skin crawl. Yes, they had reloads. No, they didn't reload them in battle situations. Nor, did they have more than ONE reload available at any given time. (Two at the outside). Personally, I feel that for any battle, a given IJN ship has ONE...
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