Recent content by danskmacabre

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    Ley Lines

    It was detailed in the Shadow World core world books, although I believe one of the RM companions addressed Essence flows as well, which was very similar to how Shadow World handled it. There were even dedicated spell lists that were designed to work with Essence flows. There were also various...
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    [MTE] Mercenary Breed Legend Edition is Now Available

    It looks very interesting. I'll take a look properly some time. Any reviews out there?
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    Ley Lines

    When I ran Rolemaster many years ago, I used a published world called "Shadow World" It used the concept of Ley lines called "Essense Flows". You could physically travel along the Essence flows if you had the right spells and when on a flow Nexus or focal point you could get extra power points...
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    Settings

    For a Low fantasy setting, The Drenai Saga by David Gemmel would be really nice. but there's hardly any magic in it though, which some people would have a problem with.
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    Practicing running Legend on Roll20: 22/03/2014

    I would personally not run Legend using any virtual tabletop. Legend/RQ2 whatever is a great system, but it's just too fiddly to run online. It's all the combat action, turns etc management just makes it a pain to run. I would consider running an earlier version of RQ with less complex combat...
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    Legend and Common magic: Who uses it?

    I don't agree. The Rules in Legend specifically state that Common magic is an Optional rule. Saying it may or may not be appropriate for your campaign. I would say that many of the creates in the monster books have common magic and this should probably be reviewed as and when they are used.
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    Combat actions: the Be all and end all of all combat chars?

    I think I'll try out that SR/CA method too. As it stands, I'm really beginning to hate the CA rules RAW.
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    Legend and Common magic: Who uses it?

    The odd thing about many of the Elric runes is they often don't involve any sort of resistance roll at all. Especially some of the triggered Runes.
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    Legend and Common magic: Who uses it?

    Yeah I mean the runes in general (including the protection rune) I didn't use common magic in Elric. Oh yes I remember reflection, that was NASTY! There's a few runes in Elric that are truly deadly.
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    Practicing running Legend on Roll20: 22/03/2014

    I think the idea is to keep it pretty informal, meaning have RP sessions and not generally EXPECT to fall into combat regularly. Of course it's pretty much inevitable to combat will take place at some stage, but not to the same level as games like Pathfinder. As we know Legend combat is deadly...
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    Practicing running Legend on Roll20: 22/03/2014

    Nps. Damon. I've done a couple of test sessions with one person already. One thing is for sure, I won't be using much in the way of the turn management tools, character details and various other features in Roll 20. It's too much work and tbh doesn't really add that much to the game. The...
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    Practicing running Legend on Roll20: 22/03/2014

    For those who are interested, I'm running a Legend test session using Roll20. It'll be based in a custom fantasy world. If you want to take part, you can generate a character using standard Legend rules. Excluding Common magic. It's mostly to see how the mechanics play out in a Roll20 session...
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    Legend and Common magic: Who uses it?

    Indeed yes, The rules itself say that Common magic is optional, so it runs perfectly well without it. for me, all those combat common spells are game breaking, but like I've said before, It's a matter of taste. There ARE common magic spells I really like actually, it's mainly the combat...
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    Legend and Common magic: Who uses it?

    IMO 3-4 extra points of armor on every body location (on top of your existing armor) is a game breaker. I can see you feel differently though, fair enough. If you have a campaign where you expect pretty much everyone to have access to protection, pierce etc, why bother with it at all anyway...
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    Legend and Common magic: Who uses it?

    It is in my opinion, as well as the bladesharps and all the rest like that. For common magic, that's VERY powerful. And I never said Divine, Sorcery etc was game breaking. They are specific magics and aren't designed to be straight forward to learn, use or cast. I could just add a proviso on...
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