Recent content by DanDare2050

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    Are we playing two different games?

    Mongoose Traveller 2 has difficulty level based on how difficult something would be for a trained person. (p58) Its rule for negative DMs comes into play when you are doing something like rushing the task, or flying aircraft outside the environment they were designed for. There are also negative...
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    Uncertain Tasks

    All in all its a very casual mechanic. No rules change. No changes to the odds. Its easy to GM. The players get it. There is no special way of describing the situation it just plays out naturally.
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    Uncertain Tasks

    In a recent game the players were caught in a smuggling op by competitors. When they tried to make a run for the 100 radius jump point they took a hit that damaged the jump drive. With the enemy closing in Captain Harris, both pilot and chief engineer, did a hasty diagnostic of the damage. The...
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    Uncertain Tasks

    No, I'm purely talking about a mechanic.
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    Working Toward a Role20 Open Table Traveller Campaign

    Regarding moving characters from one game master's sub sector to another : https://wiki.roll20.net/My_Vault So each GM can have their own sub sector. Characters can export to a vault and then into a another sub sector game. Normal Roll 20 is free, but there's more you can do with a pro account...
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    does Traveller 2E not include aliens?

    The core book has the Vargr and the the Aslan. It then invites you to invent your own or look to various setting companion books for 3rd Imperium.
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    Uncertain Tasks

    Shawn, I'm not sure what you are on about. I'm talking about a simple mechanic, not play styles. You can have whatever play style you like. The base traveller mechanic is not a play style, its just the Rules As Written. That's all I'm discussing here. There are the following mechanics that...
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    Uncertain Tasks

    ShawnDriscoll I think there is a bit of talking past one another going on here. Consider the base mechanic. There is a target number (average is 8+) Roll 2d6, maybe a boon or a bane, and add a possible modifier to the result. Looking at the dice roll the player knows with certainty if they...
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    Uncertain Tasks

    Well that's precisely what has to happen with the completely hidden dice roll. GM rolls dice then says to player "Ok, your character feels pretty confident they fixed the main gasket on that piping correctly"
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    Uncertain Tasks

    That will work but has a very different feel. It puts the emphasis on the game master to tell the player how their character feels about their success, because they have no information to base that on. The proposed method lets the player decide how their character feels about their success...
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    Working Toward a Role20 Open Table Traveller Campaign

    Thanks Steve. However the purpose of open table is casual play, allowing the group to build up a fairly massive number of regulars to draw on for dedicated play in their own private groups. Its not full blown role play and there are sacrifices to play style made to accommodate it. A very...
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    Uncertain Tasks

    1. The mechanism I propose does not change the rules or the odds of success. 2. The character may be unsure if they have succeeded or not but will have some level of confidence or doubt. The player can experience the character's uncertainty through this mechanism. For example the target number...
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    Uncertain Tasks

    In Traveler 2300 there is defined "uncertain tasks". The player rolls some dice and so does the GM. The GM's roll is kept secret. A combination of the two rolls ends up with the GM giving the player the truth, some truth or no truth. In general I found the idea didn't work because of the...
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    Working Toward a Role20 Open Table Traveller Campaign

    Here is some time tracking stuff I prepared earlier: Time Tracking The campaign date at the start of a session is the date that maps to the current In Real Life date. The players may play over many days or weeks during the session and record the campaign date for when the session is complete...
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    Working Toward a Role20 Open Table Traveller Campaign

    Character Generation in Traveller is more important than it is in games without a life story system. Not only does the player become familiar with their character through the process, they get to know something of the game master's world and the GM can riff off their events and struggles to...
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