So?
It is the only rule on how often you should get improvement rolls from play [as opposed to down time]. And at heart that suggestion breaks down to 1 improvement role every 5-7 hours real time with more frequent rolls if the players get through adventures faster [i.e. don't roleplay much]...
Also IIRC why they dropped Wheel of Time. Besides the side effects of having choosen a Chief designer who had never read of the books and heavily curtailing the playtest.
Actually p94 suggests1 to 5 improvement rolls and 0 to 4 Hero Points per story [Which may encompase several gaming sessions].
With 1 to 10 sessions of 2 to 6 hours per adventure.
Taking median numbers and assuming story = Adventure(or Quest) that comes out as 5.5 sessions of 4 hours for the...
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