Recent content by Dag'Nabbit

  1. Dag'Nabbit

    Next Campaign Fleet?

    League followed closely by the Dilgar. The league just has great loads of flavor and their fleets, though challenging, are a great deal of fun to play. And the Dilgar are just plain mean I tell ya'! :twisted:
  2. Dag'Nabbit

    The effect of critical hits

    I agree, they are a good thing. I don't like that the severe crits are as common as the not-so-severe crits. Maybe put the crit table up to a 2d6 chart, to provide some sort of rarity for vital system crits and the really ugly crits on each chart.
  3. Dag'Nabbit

    The effect of critical hits

    I think that they are about right, but that they happen way too often. I would prefer to see them limited in frequency with Precise weapons getting more as normal. EDIT: I tend to have lucky dice. This means that I get lots of crits usually, but that my normal opponents don't want to play as...
  4. Dag'Nabbit

    Good Centauri Skirmish ship

    Yes, to all, just depends on the role you want to fill. In all honesty, I think the Centauri have the best low priority ship choices. Give me some time and I'll do a better write up.
  5. Dag'Nabbit

    Chances of Winning

    My answer to this is that I need to know what level of skill both players are using. If both are new, green, and ready to make every mistake in the game, then no this game is not very balanced between certain fleets. Now, flip to the other side of the coin, both Admirals are both very...
  6. Dag'Nabbit

    Scouts: What do you use them for?

    Somehow, this quote with your icon learing next to it had me on the floor. :lol:
  7. Dag'Nabbit

    Scouts: What do you use them for?

    Umm... First problem is the fleet I'm playing. Some, I usually never bother to take scouts. Others, lots of times. If I do take 'em, the use I put them really depends on what my opponent brought to the table.
  8. Dag'Nabbit

    Is there such a thing as a balanced game?

    Images of Clan Mechwarriors (Btech reference) flashing through my head. :lol:
  9. Dag'Nabbit

    Is there such a thing as a balanced game?

    A point handicap would be extremely hard to quantify and I don't think it is necessary at all. If you lose a lot, practice more. I have found that, as a general rule, I will get my butt whooped for a while before I learn how to whup @$$ myself. Nature of life, experience breeds ability.
  10. Dag'Nabbit

    Which is the WORST B5 film. . . .

    I ended up voting for Legend... I remember getting ready to watch that and thinking "This should be a pretty fun ride. I get to learn about the Rangers, see ships blow up, get to see G'Kar again, and some new extra spiffy Ranger ship." Then the show started...."OK, got the crew...they got a...
  11. Dag'Nabbit

    Jump Point Bombs

    The point there is that I don't need to chase them as they are not running away. They are going to be very close to a ship jumping to hyperspace. If the Hermes wanted to run, I agree that I would not catch them. However, it would stop the bombing.
  12. Dag'Nabbit

    Jump Point Bombs

    OK, so let's look at this: 3 Hermes who are cycling their JP's to Bomb a station. If I remember right, it takes 3 rounds for a jump engine to reset itself. So, in a ten round fight, you would be able to activate 8 jump points on the station. At 6 AD/JP that 48 dice SAP, Trip Dam. Since 1's...
  13. Dag'Nabbit

    Jump Point Bombs

    Just remember your recharge time.
  14. Dag'Nabbit

    Jump Point Bombs

    Here's a reason I just thought of why no one ever jumps right on top of a station: (it ain't allowable by the rules though, but could prove an interesting exception) If a ship jumps out close enough to a station to harm it then the station is able to use multiple 'target' arcs of fire on said...
  15. Dag'Nabbit

    Favourite EA Ship

    My two cents would be to show which part of the Ka'Ri the individual ships/fleet is associated with, or maybe to invoke the blessings of sacred Narn like G'Quan himself.
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