Recent content by D-Foxx

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    Bibliography and Filmography for 2300AD

    Starfist Series by Sherman and Cragg Academy Series by Jack Mcdevitt
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    Stealth J-Drive cost

    Page 43 of High Guard, 2nd column, first paragraph, last sentence: "A stealth drive takes up no extra tonnage but costs ten times the amount of a standard jump drive."
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    Retained inertia & jump

    I understand. Like I said, it's a game and no one will ever play it exactly the same. If it's important to you, and your group pays that much attention to that type of detail, have at it. When I mention the rabbit hole it is probaly more about what some people choose to nit pick. I've just...
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    Retained inertia & jump

    YTU your system/explanations. MTU my system/explanations. The glory of the game we play is that I doubt any body plays/explains it the same way. I like seeing others' ideas, but I just think some times people go a little too far down the hard science rabbit hole. It is a game...right? :?
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    Retained inertia & jump

    If we use the formulas from LBB2 in conjunction with the travel time table, which is the same in LBB2 and the MGT CRB, to determine time to move between interplanetary bodies without accounting for their movement, then why worry about the movement of interstellar bodies when performing...
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    Retained inertia & jump

    On entering jump - zero relative to the primary you are departing. On leaving jump - zero relative to the primary you are arriving at. It's all part of the astrogation/ploting required, the jump software for executing the jump, and a function of the ""tiny parallel universe" in which the ships...
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    Retained inertia & jump

    Here is a followup question then: CT assumtions for the travel table are start at zero velocity and end at zero velocity. (LBB 2, pg 4, 2nd para under interplanetary travel.) The table and associated formulas are provided to assist in determining travel times in system and to 100d safe jump...
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    Looking for a Resource

    The calculator produces an Intercept Course angle.
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    Looking for a Resource

    Not sure. That's why I'm asking for feedback. I'm trying to keep it as simple as possible and think of it in 2d only. I think the bearing angle is enough to keep it at least in the "close enough for a game" realm. Overall I still just want myself and my players to have fun, I just want to be...
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    Looking for a Resource

    I posted the original question on both CoTI and here so I feel I need to close both loops. So here I go. My trig is real rusty and I know my physics sucks, however, after much sweat and tears I think this works pretty good. It is still hammering a square peg into a round hole but I believe it...
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    Traveller Player Locator

    Canada - Medicine Hat, Alberta - Jacqual UK UK - England - Preston, Lancashire - Locarno24 UK - England - Preston, Lancashire - Barnest 2 UK - England - Egremont, Cumbria - BFalcon UK - England - Wigan, Lancashire - Middenface UK - England - Oxford, Oxfordshire - Old timer UK - England -...
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    Anyone ever come up with a spreadsheet for ship design?

    I believe it is the developer pack. http://www.mongoosepublishing.com/pdf/travdevpack.zip
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    Anyone ever come up with a spreadsheet for ship design?

    So a database with nice forms and drop down menus that hold the values you would usually look up in the book would be a "no-no". Or a spredsheet that did the same would also be "bad"?
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    Anyone ever come up with a spreadsheet for ship design?

    I thought under the developers pack and license issue that it was not allowed to "devlope" electronic/automated products for shared use. Can some one clarify this for me?
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    Looking for a Resource

    If I was good at Physics I wouldn't be asking. Need some statistical analysis, I'm your man. Physics...gravity makes things fall...right? :D
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