@Terry Mixon I've added import/export of jump routes and exporting of all the tables to csv & html. They're all available from the context menu that's displayed when you right click on the relevant map/table.
I'm not sure how you have Auto-Jimmy installed. If you've cloned the repo with git or...
You can save a screenshot of the current view by right clicking on the map panel and selecting Export > Screenshot... from the context menu. Under the same context menu you can select Zoom To > Jump Route to make the view center on the jump route before you do it.
There's also an option to save...
When you say export, what format are you looking for? Do you mean some kind of text based format that could be loaded into a script/application or are you looking for an image of the route.
If you have other ideas of what would be useful to export let me know. It's something I've wondered about...
@rinku thanks for the great example. When I'm doing my re-read of the world builder rules, I'll have a think about how something like that might fit in. It sounds like a similar idea to what I was thinking for the guided sector creation but for individual systems.
I'll need to read through the World Builder rules again. I did have a look through them not long after they came out, with an eye on if I thought it would be possible to do some kind of implementation of the rules. From what I remember, there wasn't anything that jumped out as being too hard to...
I've merged a change that increases the max jump rating to 40 which I think will allow for up to hop-4. As it's not really full hop drive support, you'll probably need to override the Fuel Per Parsec value in the ship configuration as well. I've not used hop drive rules before, but I believe...
There's no limit to the length of the route it can plot. The Fuel Based and Dead Space routing will also take it account what type of refueling you want to use (only starports, only gas giants, any wilderness that kind of thing) so it will only plot routes where it's actually possible to take on...
My claim of it being exponential might have been a litle exagerated, but it's definetly not linear. I suspect it's probably more like quadratic growth but it also varies massively depending on the density of the region of space your trying to route accross. The user could always cancel it if...
That's an intereasting idea. Are you thinking just randomly generated or are there rules for how you generate UWP for other planets in the system? I wonder if there is anything World Builder Handbook for that, It's been a while since I read through it so can't remember what is there.
Sounds interesting, but I'm not sure what you mean by sensible details for colour in this context. Are there published rules for doing what you're thinking, or could you give of a example of a UWP/stellar data and what kind of thing you'd like generated?
You're in luck then, the current version of Auto-Jimmy has you covered :D. It has supported ships that can make multiple jumps without refuelling for a while now and the latest release adds dead space routing where it will jump you through hexes with no system if it would result in a better...
Auto-Jimmy supports jump routes up to J-12, but not the distances required for hop/skip drives. I did look at adding support for them in the past, it would be a relatively simple change to make as I already added support for the custom fuel per parsec value which I think would also be needed...
I’ve just finished porting the Traveller Map rendering code to Python for Auto-Jimmy 0.9.3. There were a lot of reasons I wanted to do this, but one of the main ones is that it’s a requirement before I can add any kind of interactive editing of the universe. Auto-Jimmy has supported custom...
Happy MayDay everyone. I thought it was about time I put together another release of Auto-Jimmy, and today seems the perfect time to do it. For those that don't know, Auto-Jimmy is an open source app for Windows, macOS & Linux the provides a selection of tools for players and referees. It’s...
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