Recent content by Condottiere

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    Merchants weapons

    For fixed mounts, I figure pop up is concealing them, in that they may be mostly internal, but still visible.
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    Merchants weapons

    Vargr cursairs against a cruiser spinal mount, is pretty much like the Rebels getting ambushed at Endor, by the Death Star Tooed. In theory, it could be mandated that all commercial and private spacecraft have to have pop up turrets, which means that the weapon systems are secured while in...
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    Travellers Needed! High Guard Updates

    Darrians, as I recall, have triple revolver missile launchers.
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    Ship's Brain Interface sizing and use

    The pilot can evade, or fly a steady course to improve gunnery success.
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    Travellers Needed! High Guard Updates

    I think it's five separate spacecraft turret launchers, grouped together, with a ready magazine of twenty five missiles.
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    Imperial Battleships

    We do it with a prehensible nozzle.
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    Merchants weapons

    Accidental discharge by weapon systems of commercial shipping, or private, would be covered by an insurance policy. So, without insurance, you can't dock at an Imperium starport.
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    Ship's Brain Interface sizing and use

    If he's a cityboy, would competency in video games count?
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    Merchants weapons

    It's not mentioned, but I would have thought that you add the velocity of the launching spacecraft, assuming it's flying towards the target, to said missile.
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    If nothing else, background for a Merchant campaign

    As I recall, minefields and doggo system defence boats.
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    Merchants weapons

    Although missile racks require ammunition and the warheads take time to reach distant targets, they can be very powerful weapons and, when a range of warheads is available, extremely versatile too. Each turret with one or more missile racks holds 12 missiles (missile racks on Firmpoints hold...
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    Merchants weapons

    Also, you get three launchers in a one tonne turret, plus twelve missile ready reloads (which add up to a tonne).
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    Imperial Battleships

    If you can use smaller and cheaper weapon systems to achieve the same result. Missiles, and therefore torpedoes, have an artificial size cap.
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    Ship's Brain Interface sizing and use

    Data centres are starting to have issues with electrical usage, size, and cooling/water. While three millenia from now, we should be able to really miniaturize electronics, which usually also lower power requirements, what we can vary is the actual size of programme computing needs, which might...
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    Merchants weapons

    Since one of my Grail quests is designing the cheapest possible starships, best bang for buck was something I tackled. A lot depends on how long you suspect that combat will last, one assumption being that if it's outbound, all you need is enough time to make that jump. One (cheap) option are...
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