Recent content by collins355

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    Imperial Battleships

    I won't speak to the MJD-verse, but CT/Fighting Ships was the original canon for this. On page 9 it states that rider BatRons suffered disproportionate losses in the 4thFW. The solution arrived at was to concentrate all rider Batrons in the strategic reserve while manning the frontier delaying...
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    Singularity - musings

    I look forward to your take on the Imperial (Star) Marines. You'll have lots of research to do through the various Traveller editions. Your snip from Dave Nilsen's article in Traveller's Digest 14 reminded me of just one of the issues. What colour(s) for the dress uniform? Dave has the...
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    How much actual volume required per crewman in a military spaceship?

    In TNE one of the ways of getting about was this (ducted fans provide the thrust, contragrav nullifies gravity)
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    How to make Traveller more popular with TTRPG players

    Saw this post on another platform today...
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    3D printing for Traveller

    You mean this ATV.. https://androidarts.com/Traveller/ATVtracked.jpg ...or this one? https://i.pinimg.com/originals/ab/f2/04/abf204bd424f1f74f6f377fa9e79db60.png
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    How to make Traveller more popular with TTRPG players

    Agree that page isn't useful as a FAQ. But I think you'll find many of those questions/controversies come up sooner or later with new players asking the same questions - we've had here for example newer players innocently asking about relativistic weapons and reactionless drives. Same here...
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    Traveller 5E

    I see the Free Trader got a long nose. And the Aslan got bigger.
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    Spinal Mount Combat - Am I doing it right?

    Power Projection: Fleet was an attempt to Traveller-ise Full Thrust if that is of interest. It has rules for importing Classic Traveller ships, but not Mongoose-designs.
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    Spinal Mount Combat - Am I doing it right?

    HG Fleet Combat is unfortunately FUBAR. I can't imagine it was playtested very rigorously based on what we find in the published book.
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    Lifters: The Other Landing Gear?

    Good point - I worded my post carelessly. The "lifters" in TNE were part of an ecosystem that differed from the rest of Traveller canon in that Man drives and thruster plates no longer existed. TNE contragravity negated almost all gravity, but did not provide any thrust. You needed to fit a...
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    Lifters: The Other Landing Gear?

    In TNE though they were replacing entirely Man Drives and Thruster Plates. Frank Chadwick's mantra during development of TNE was "no more reactionless drives!" (of course, there was an outcry, and they snuck back in as an 'alternate technology' in FF&S).
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    Jump drive size reduction due to tech increase

    And, of course, in GDW's Traveller-derivative boardgame Dark Nebula the Terran and Aslan starships are initially limited to only jumping along marked jump routes (as they are in the boardgame Imperium), but a "tech advance" achieved during the game allows them to jump in any direction and to...
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    Darrian Harmonic Light Cruiser 30,000 tons TL 15

    CT Alien module Darrians page 17:
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    Travellers Needed! High Guard Updates

    Agreed, but actually it is pointless just tweaking the sensor rules. The sensor rules, the combat rules, the in-system movement rules, etc all need to work together as a coherent whole. Design decisions need to be taken about what aspects to emphasise, and what to downplay for the sake of...
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