Recent content by ColinD

  1. ColinD

    Roll20 Compendium

    I use Chrome in my games.
  2. ColinD

    [Mongoose's Office Game] Teodora's Diary

    Oh no! Eloise won't be getting a letter for a while.
  3. ColinD

    (Developer's Diary) Computers in Dark Conspiracy

    I love this! Most modern films induce helplessness in their characters by having their phones taken away from them, crushed underfoot or lose power and/or signal at the most crucial time. Heretic has the protagonists lose both power and signal in a house with metal walls. I like that a player...
  4. ColinD

    Traveller on VTTs

    I've used Roll20 with Discord and its easy to set up.
  5. ColinD

    Sector and Subsector-wide Merchant Lines

    I like what some of the previous posters put up there. To quote phavoc, "it really comes down more to marketing than any actual definition". There is no Imperial Mandate regulating what a Sector Wide Merchant Line can be, or even exist. If some scrappy Travellers get a hold of a 500 ton Maru...
  6. ColinD

    Testing a Wealth characteristic (WEL) - Comments welcomed!

    Call of Cthulhu This reminds me of Credit Rating in Call of Cthulhu. If the game doesn't require an exacting economy of purchasing than I think it would work. Since your describing wealth, or lack of it (In Serious Debt, Making do, Struggling, Working Class, Middle Class, Comfortable then it...
  7. ColinD

    Geir’s Entirely Idiosyncratic Unofficial Character Generation Process

    The rerolling at characteristics if they total below 42 and replacing some 1s with 5s are great ideas. I do like the native planet giving someone skills. Thanks for sharing!
  8. ColinD

    Journal of the Travellers' Aid Society - Volumes 7 & 8

    I enjoy the article and like the idea. I do like the article. What you mean by the tears?
  9. ColinD

    Next issues of Riftbreaker comic?

    Can't wait to see it!
  10. ColinD

    TravellerMap Turns 20

    The map has given me and my players lots of enjoyment! We've all engaged in the practice of picking a spot on the map, looking at the data and then imagining having an adventure there.
  11. ColinD

    Banasdan (How would you World Build it?)

    I looked over High Guard and that was good advice. I don't have POD. Any chance you remember where in POD are the rules for space components in buildings? I might go and buy it.
  12. ColinD

    Banasdan (How would you World Build it?)

    I need to add that I really utilized the Trade Codes in Solomani Front for the adventure. Hi Ht Po (High Population, High Tech, Poor) and the description from the Travellerrpg "This world is always on the edge of revolution as the common citizen struggles under extremely low wages. Much dissent...
  13. ColinD

    Banasdan (How would you World Build it?)

    I'll look that up!
  14. ColinD

    Banasdan (How would you World Build it?)

    Good point! If I kept the arcologies flat they would be like the Walled City of Kowloon, but if I built up it would be less dense. JTAS 15 has an article by Ben King called "Under the Domes" that shows how a domed city on Ralhe operates.
  15. ColinD

    Banasdan (How would you World Build it?)

    Imagine 5000 arcologies, each of them 10 million people! The World Builder's Handbook states, "In some arcologies, the population density may be in the millions per square kilometre and such giant edifices often measure their population density in people per cubic kilometre...
Back
Top