Recent content by cmdrx

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    Traveller Player Locator

    Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Gold Coast - Glennister Australia - QLD - Townsville -...
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    Point Defence

    I like this, as I've had PD laser systems written up for TNE and GURPS Traveler which was then retrofired into Classic High Guard rules and even T20. However, we started at the turret level and then scaled it into full batteries of 10 triple turrets, as in Classic HG. We came up with a point...
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    Meson Bays

    Aye. I too was at amiss not finding the meson bays. But it seems they've been replaced by a "poor man's" version, the Tachyon Cannons. Similar principle but doesn't penetrate through all armour. It also looses its penetration ability vs. molecular bonded armour. Apparently that stuff is it's...
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    The Commander Returns

    Google X-TEK, Maximus Interstellar Defense Industries and Famille Spofulam sometime. They were in 101 Corporations by BITS which I believe got re-published into Powers and Principalities.
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    The Commander Returns

    Greetings! Commander X here. You may remember me from such ludicrous inventions such as the Meson Turret, the Fusion Spinal Gun, and the 50G Kinetic Kill Missile. Such was the pleasure of playesting and destroying technical architecture rules in the 90s. Remember fusion powered sub-orbital pogo...
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    Aramis: The Traveller Adventure Preview

    I thought it was a slang reference to Startown.
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    Aramis: The Traveller Adventure Preview

    The ironic thing is that my current Traveller campaign is using Mongoose rules system with the Classic Traveller Adventure! Now it will be official. Great minds and all that, right? ;-)
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    The Traveller Adventure (GDW 202)

    I am currently running The Traveller Adventure as we speak. I run at a local game shop after the Wed. nite D&D Encounters. More often than not that means running a short 2 hour session, but somehow we manage. While I do try to keep with the overall story arc, I throw things in that are not...
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    Book 9: Robots Questions

    Ok, I've been fiddling around with the system and figured out a few things. You can start with a basic frame and add units to it so it doesn't ramp up the mass too much. So I am guessing that 2 Size 1 units != One Size 2 basic frame, these are intended to me modules after all. I use 2 size 1...
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    Book 9: Robots Questions

    Okay, I like this book. I really do. It definitely looks inspired buy the original Classic Traveller. But I do have to ask a few design questions: What exactly is a slot? A litre? 10 litres? Some fraction of a cubic metre? I'd like to know so I can place non-standard items in the bot, like...
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    Duke Norris Facts

    This came up at my game last week. I wonder if this has already been done. Duke Norris Facts, done in the same vein as Chuck Norris Facts. Here's a couple from one of my players: - Archduke Norris once stared into jumpspace. The experience drove jumpspace mad. ... - When Archduke Norris...
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    "Travelleresque" Console or PC Game?

    Ah yes, Elite. They have an open source version of the game called "Oolite" where many player / programmers have contributed their own mods to the game. You can find Oolite here: http://www.oolite.org/ Sadly it's not multiplayer, for now... Here's a bit of trivia. My handle "Commander X"...
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    Combat!

    Using the system with house rules. First, I am not a fan of the current armour values. Seem too weak, and it looks like they were the values from the original playtest draft when weapon damage was effect times some multiplier. Much lower than the multiple dice used now. Also I noticed that the...
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    Armor Issues & House-Rules

    Went with the 'revised' armour values from this thread until recently. In the games I ran, armour was relatively useless. Realistic as it may be, I still prefer the Classic and Mega feel. So I went back and looked at my old MT. Lo and behold the armour values pretty much matched up between MT...
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    What setiing/time period are you using?

    GURPS "Alternate-1120" Timeline In the Spinward Marches and neighboring sectors such as Foreven and Trojan Reach. It's been 10 years after the 5FW, most PC are war veterans. Some go the merc route, other are agents for hire. Most are just guys who own(in-part) a ship and just want to keep...
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