Recent content by chazaroo

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    More Questions part Deux

    Thanks for these excellent answers!
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    Question about Evasive Action

    There does not seem to be any real penalty to declaring the Evasive Action special rule. In SFB and FC, if a ship uses EA, it cannot shoot, use tractors, use anti-drones, and suffer other penalties as well. Are there no penalties to using Evasive Action in ACTA: SF?
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    More Questions part Deux

    Our group is loving this game, but we keep coming up with new questions. Here's our latest batch, and none of these are addressed in either the latest Errata or the FAQ: 1. Can crippled ships use Special Actions? There doesn't seem to be any restrictions against them doing so. Even though...
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    How many points are you playing?

    I've played a number of single ship v single ship duels as we work out the rules, and we're now ready to try bigger games. How many points are you guys playing? Also, how many points do you recommend, assuming all of the players are sufficiently familiar with the rules?
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    Is there no way to repair hull hits?

    Excellent advice. Thanks
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    Is there no way to repair hull hits?

    I can't find any mechanism in the rules that allows for the repair of hull hits. I assume from this that hull hits cannot be repaired, correct?
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    Question about Crippled status

    To me this doesn't make sense, and as a long time SFB/FC player, I don't think it doesn't fit the basic STU model. I will consider a house rule that expands the rule about stationary ships being allowed to turn 45 to also allow any ship that moves any distance without turning a 45 turn at the...
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    Question about Crippled status

    Crippled ships have their Turn Scores doubled. In addition, they cannot move more than 6" per game turn. AND, you cannot use movement from a prior game turn to satisfy the turn score. SO... Klingon ship with Turn Score of 4 is Crippled, so now it's TS is 8. But it can only move 6" per game...
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    Rules check on Klingon shields

    I like your approach. I just want to see if we can get an official answer from Mongoose before I try start trying to teach people and run tournaments.
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    Rules check on Klingon shields

    Actually, this is a 6th option - well done! I bet there are even more. See. . . we really need an official ruling on this!
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    Rules check on Klingon shields

    Understood. But in SFB/FC all direct fire weapons hits were determined before damage was resolved. Also, in SFB/FC if a shot split shields, the defender determined which shield was hit, but had to let all of the shots from the attacker hit the chosen shield. To me, option 4 is the clearest...
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    Rules check on Klingon shields

    So, from reading this thread it sounds like there is no official answer on this yet. . . which sucks. According to the Klingon "Reinforced Shields" special rule on page 81, whenever a Klingon ship suffers "an attack" through its Fore arc, it halves all damage, etc. The question then is what...
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    More Questions

    1. On page 7 the rules talk about 6's on the dice result in hits that ignore the shields. I assume this is natural 6's, and not results of 6 or more that could be achieved by Accurate +X, correct? 2. Critical Score 2 on the Weapons table mentions that "One random weapon system cannot fire"...
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    Confused by Critical Hits

    Great. Thanks!
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    Confused by Critical Hits

    Under Critical Hits on page 8 there is an example in which a Fed Hvy Cruiser takes a critical hit to its Impulse Drive. The example goes on to state the Cruiser "gains a Critical Score of 1 on the impulse drive, causing an extra point of damage and is reduced to a maximum speed of 10." The...
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