Recent content by chaindog

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    Summoning costs

    I'm using the Game Master's Handbook for sorcerery summoning in a homebrew campaign. For elementals, there seems to be logic in how many MPs it takes to summon one... 1MP per cubic meter which then dictates the elemental's chracteristics. However, looking at the GM Handbook's example demons...
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    Detailed city/nation books for Elric

    I'd like to see books detailing major cities, cultures, etc. of the major Young Kingdoms nations. It seems like the city of Bakshaan, for example, could be the basis of an entire campaign.
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    Number of spells for a particular religion or cult

    In the standard MRQ game, how many spells would typically be available to divine magic users for a given faith? There are a ton of divine spells between the main rulebook and the spells source book, but I get the impression that cults only offer a few spells which reflect the god who grants...
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    Shields

    I don't have the GMs Handbook as I only use the rules for Elric. However, looking in the Players Update on the website it looks like a successful parry reduces the attackers damage by the parrying weapon's AP, not causes a miss as InspectorZero said. Is there a more recent rule change than that?
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    Shields

    I played an old version of RQ years ago and remember something about shields automatically protecting one or more hit locations when a character is struck from the front. I see nothing regarding that in MRQ. Assuming a character has a shield strapped to his left arm, I would think that a hit...
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