Recent content by cavebear

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    Old ship computer programs

    So I was going through one of my old FASA products from 1982 and noticed they had a listing of computer software for the ships computer. Some are now renamed but more interesting is that some are combined and some look useful but seem to have disappeared in the mists of time. Even more...
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    [Moon Toad Publishing]Ship Files: RAX Type Protected Merchant

    In the pdf page 3 under Specifications in paragraph 2 you have the computer down as a model/1 where everywhere else it is a model/3. Do you have a 20 ton launch already done up for the ship in one of your other products?
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    Barbettes/power/# in turret?

    Yes! So should it not have some power use too just like the regular sized turrets? I would think it should but it isn't in the book :(
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    [Moon Toad Publishing]Ship Files: RAX Type Protected Merchant

    Just picked it up and love it. Design is perfect for a sector I'm putting together with a great main line system running through it. Did notice that on picture: a3_plans_deck4_6 that Deck D is labelled Deck E.
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    Barbettes/power/# in turret?

    It is the turrets themselves that require the power and the missile system inside that doesn't require the power but barbettes which are described as being heavy turrets do not need power. They should though in order to keep in line with the fact that a lighter and smaller turret does need the...
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    Barbettes/power/# in turret?

    You know, one of the problems with using power points is getting your head around just how much power a single power point actually represents :shock: . I think that you may be right when you suggest using just 1 power point vice 2 power points when what you are powering is, for the most part...
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    Barbettes/power/# in turret?

    I like your idea of using 2 power points for a missile barbette. I think that will be very doable when putting in your power plant as even with dozens of missile barbettes it would not take a very drastic increase in the tonnage of your power plant to manage it. Say 2 dozen missile barbettes at...
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    Barbettes/power/# in turret?

    True.
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    Barbettes/power/# in turret?

    That is where I think there may be an issue. The turret missile system requires power but the barbette missile system does not.
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    Barbettes/power/# in turret?

    Yes I know. We are not talking about atmospheric missiles though. Missiles operating in a vacuum require manoeuvring thrusters to change direction and that is fine. None of the missiles I design have fins. I do not see missiles getting more than a push out of the container before they align on...
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    Barbettes/power/# in turret?

    Oh, almost forgot: would a missile barbette really just be like a VLS anyway? It's not like you need to point the missile at the target when you shoot. Been on enough missile shoots to know that much.
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    Barbettes/power/# in turret?

    Thanks for the info. I have only been putting in single weapons but wanted more (in my greed - :oops: ) At least I don't have to change any of the designs I've been playing around with to learn this system :)
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    Barbettes/power/# in turret?

    1) As barbettes are described as being effectively heavy turrets, do they require the same power as the single, dual and triple turret does (I.E.: 1 power point)? The only power requirement I can find is for the weapons themselves. 2) Can you have more than one of the energy weapons in a...
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    [GK Games] More Updates!

    That did indeed fix the problem, thanks! :D
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