on average there is no real difference to 2 CAs compared to 4CAs in the standard rules. if you calculate quickness in a way that it always ranges from 50%-90% it is even less harsh then 2CA <> 4CA.
The main difference is that the die roll makes it somewhat unpredictable.
ähm..
no comment to my suggestion means...
you think it will not work?
i think with the proposed suggestion you would combine variabel CA and less bookkeeping as well as simulating heavy armor quite well and simple..
after 15 years without runequest I just noticed that there is a new edition since 2006 :-)
I'm not that "rule-wise" but what do you think about a variant I used in my own rules:
1. Introduce something like a "Quickness" which is based on e.g. 40+2xDEX+2xST-2xSIZ (If you like you can make this a...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.