Recent content by canology

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    Are there any female RPG'ers on this forum?

    LOL Damn, that made me spray Diet Coke all over my monitor. My boss is unamused...
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    What parts of RQM do you really like?

    I think he meant "oops" as in DBC isn't writing for Mongoose anymore.
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    Runequest for Conan?

    But I thought that MRQ was OGL as well? Does that mean some other company could do a MRQ-Conan book?
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    Psionic in Runequest

    I like the idea of each "power" being a seperate skill. But I wonder if using "psionic points" does make it a little too much like magic? The main difference (to me) between psi and magic is that psi is an innate ability that is a physical manifestation of mental effort, and magic is bending...
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    Opposed Combat Rolls...

    I agree, it seemed to work pretty smoothly. It also makes combat a bit more lethal in some ways, because the dodges now usually lead to minimum damage rather than no damage at all. I am OK with that, however, and it makes parrying a more useful choice unless you are wearing heavy armor (which...
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    MRQ Wiki Question...

    Donations aren't a bad idea... It wouldn't surprise me if we could get a few gamers to drop a buck or two in a PayPal account. How much space is the wiki using now? Are we even close to needing the extra space? Maybe we could let it be a "standard" account until we have enough content to...
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    Unarmed skill

    Well, after reading through these replies and doing some thinking, I've decided to just make Unarmed Str+Dex (rather than adding the extra +10 to that). While, I understand that an unarmed person is at a disadvantage against an armed person, two unarmed characters should have a fairly good...
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    Max-out skills at 100%?

    It sounds like we are more in agreement than I first thought. :) Skill degredation is something that I am a big fan of (my players aren't always so enthusiastic, however...) And one of the very nice things about a percentage based system is the ability to fine tune said degredation, to say -1%...
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    Max-out skills at 100%?

    OK, in a game like that (10 days of investigating, or a specific military mission), I would agree that there is no real need for skill improvement. I was under the impression, however, that we were discussing longer, more "epic" campaigns that last over several game years. In a game like that...
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    Max-out skills at 100%?

    Well, most beginning characters aren't "very skilled 40+ year old mercenaries". To get to the point where he was "very skilled" did he not improve from when he was a young, inexperienced recruit? Even if that was before he was a character, the concept of his improvement is implied in your...
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    Unarmed skill

    But wouldn't that be a function of damage? I understand that the extra leverage imparted by a weapon increases the velocity, but surely that is handled by the fact that weapons do quite a bit more damage than a fist. As for being harder to avoid, is that what a higher skill represents? I see...
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    Unarmed skill

    It seems to me that it is easier to hit someone with a fist or kick than to use a sword, so in my two campaigns I am running I have made the base skill for Unarmed equal to (Str+Dex+10). That just feels better to me. Any comments, suggestions, etc? Anybody else doing this or something like it?
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    Charisma

    Hmmm... maybe a 2% reduction in cost for every point of CHA above 10?
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    Charisma

    How did that work in RQ2? (My book is buried somewhere in the garage). It would be nice to get a little more use out of CHA...
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    Am I gaining anything by these changes?

    I like that idea. The fact that all members of a species had the exact same movement kind of bothered me, but that seems a nice and elegant fix. My complexity threshold seems to be fairly high... :D I also like Height/Weight tables. When I started converting my game world from GURPS to MRQ...
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