Recent content by briansommers

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    What’s a fresher?

    I was looking at the ships floor plans in HG2022up And it shows an icon to be a fresher… Is this a toilet and sink combination?
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    Any Updates on Belt Mining? I Have Many Questions

    Yes, I’m buying that today…
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    Base building…drinax or 2300AD tools for frontier…?

    I heard there are base building rules in the drinax compendium or should I use the new 2300AD stuff…?
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    Looking for detailed fuel tracking rules for non jump operations…

    So basically what I’m looking for is x amount of fuel used per power point. So if I’m running xy and z and they all require 15 power points, how much fuel am I using? Etc
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    Any Updates on Belt Mining? I Have Many Questions

    I have the high guard v2 2022 update and the belt mining chapter was completly left out. I’ll look into those…
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    Any Updates on Belt Mining? I Have Many Questions

    I’m assuming by now the mining book got canned. What a shame.
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    Downports and landing non streamlined ships.

    So I get highports but what exactly does a downport do? Also, why can’t non streamlined ships not land on surface? I mean all the video games allow it.
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    World Builder's Handbook - Suggestions and opinions welcome

    Use a 3d coord. System of x,y,z More odd/strange space phenomenon that effects ships and has actual gameplay effects. For me more science FICTION instead of SCIENCE fiction.
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    2022 update drives?

    I’m still confused about drives M drive Reaction drives J drives I see them mentioned but no reaction drive table? Where am I missing it?
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    Travellers Needed - The Future of Traveller

    Traveller the computer simulation
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    2300AD the latest version - do I really need this?

    I know you all want to sell me the new version of 2300AD and I get that BUT If I'm only wanting to use Traveller for exploration - discovering new worlds, aliens and all the strange bits that go with it, do I really need the new 2300AD? I'll be honest in the fact that there are two things I'm...
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    3d Traveller subsector map

    why not do this: I create a gridded paper - no less than 1/2" - I prefer 1" grid. I use the intersections of the lines not the "empty square" print several sheets of this gridded paper, an odd number - this will be the Z axis the middle is z=0 the sheets above it are z+1, etc and below are...
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    Needing more detailedway to calculate orbits

    Exactly what i wanted. Thanks so much. BTW, I noticed you mention the percentage of the planets gravity in each zone. how are you using the gravity in game? (Game mechanic)
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