So basically what I’m looking for is x amount of fuel used per power point.
So if I’m running xy and z and they all require 15 power points, how much fuel am I using? Etc
So I get highports but what exactly does a downport do?
Also, why can’t non streamlined ships not land on surface?
I mean all the video games allow it.
Use a 3d coord. System of x,y,z
More odd/strange space phenomenon that effects ships and has actual gameplay effects.
For me more science FICTION instead of SCIENCE fiction.
I know you all want to sell me the new version of 2300AD and I get that BUT
If I'm only wanting to use Traveller for exploration - discovering new worlds, aliens and all the strange bits that go with it, do I really need the new 2300AD?
I'll be honest in the fact that there are two things I'm...
why not do this:
I create a gridded paper - no less than 1/2" - I prefer 1" grid.
I use the intersections of the lines not the "empty square"
print several sheets of this gridded paper, an odd number - this will be the Z axis
the middle is z=0 the sheets above it are z+1, etc and below are...
Exactly what i wanted.
Thanks so much.
BTW, I noticed you mention the percentage of the planets gravity in each zone.
how are you using the gravity in game? (Game mechanic)
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