Yes, this was confusing me as well, but then I realised that the general combat hit/damage/armour system is not being changed or replaced... only the AP:X trait. So armour is still subtracted from damage. Consider that technically all unlisted weapons have AP:0 and theoretically these would have...
Just to quibble, the system you are looking at with the "generate world map" in travellermap is not canon and links externally to Traveller Worlds site. Check out what it does with the Terra system. Apart from canon there are also significant errors in the generation system layout and...
This is where I am worried about the book since there are some things (null-grav, H2 jump bubbles) that they could declare canon but I strongly dislike, could not justify and would not use IMTU.
p38:
MAIN CARGO AREA: Retain as cargo hold or fit Internal Accommodation Unit (reduces cargo capacity by 40 tons)?
Not possible given that the actual size of the main cargo area (excluding the secure storage) is 37 tons, see first post.
p44 Paragraph 6:
The plot, or whoever is instructing...
Duplicating my post from the main forum:
Deckplans (p16) state "1 square= 1 ton". There are about 750 squares in the deckplans (excluding the wings) so the scale looks more like the Traveller standard 1 square = 0.5 tons.
For the ship description taking the numbers stated, the 57 tons...
You have three company employees with various ship skills accompanying you with all-round skills and "virtual crew" software. No reason why you could not subcontract more key crew but it should not be a problem for any three-PC group with a smattering of ship-board/social skills.
Already jumping into the proof reading.
Deckplans (p16) state "1 square= 1 ton". There are about 750 squares in the deckplans (excluding the wings) so the scale looks more like the Traveller standard 1 square = 0.5 tons.
For the ship description taking the numbers stated, the 57 tons (actually...
No that's the radius of the event horizon (or Schwarzschild radius).
Classically speaking a black hole (singularity) has zero radius and infinite density - but how you handwave the quantum description of the singularity and the (virtual) extent of the event horizon into game mechanics is...
IMTU we agreed to set the jump limit at approximately 10+90 * sqrt(density/earth density) which seemed a good and simple compromise (I would have preferred a cube root). 10D seems to be a Mongoose hard-limit on jumping so it is a reasonable base minimum.
It meant that extremely low density...
Very late to the game here but while you are not wrong (excluding handwavium concepts like reactionless drives or integral inertial dampners) it is also worth noting that the huge amount of Traveller resources, concepts and designs stretch back to the mid-1970s and then and most of the...
It kinda reads that you are misinterpreting the method for gaining skills here. When you get a normal skill gain (not numbered) you can automatically start at level one - or add one to your existing level. You do not have to sink a point a point into getting level zero first. Only explicitly...
First of all the rules in the Companion are generally "optional" so implicitly they may need a bit of massaging to have them fit with, or replace, the main rules.
I would distinguish the low/high-G rules in the companion from Zero-G and use one or the other, but not both. Remember that at the...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.