Recent content by Benzaiten26

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    Martial Arts in Traveller?

    I'm trying to incorporate the Martial Arts listed in Compendium 3 into my Traveller game. Are these to be specializations under melee? Does taking a one skill level in another melee specialization grant a 0 in all of the martial arts? Does having a skill level of one in one of the martial...
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    Question about Jumping

    The Mongoose Traveller Compendium 3, pages 105 to 108 has an article written by Marc Miller, Traveller's creator, about Jump Space that covers the in game mechanics, procedures, and story elements fairly well, and, has plenty of information for beginning game masters. Check it out. The...
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    Traveller Weapon Playtest Comments

    HERE ARE THE REASONS THE LONGARM/SHORTARMS SKILL SPECIALIZATIONS WON"T WORK: In these opinions a number of assumptions are being made: 1) The shooter is human. I don't envision a hiver pressing his cheek against the stock. Do they have cheeks? Are they in the same place? Traveller encompasses...
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    Traveller Weapon Playtest Comments

    So, yeah, lining up the sights is the skill. I doubt hivers or other species would do it the same way. So, how they line up the sights is irrelevent. Clearing a weapon, compensating for recoil, leading a target, swapping ammo, zero-g effects, ammo differences and requirements. Every aspect of...
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    Traveller Weapon Playtest Comments

    The dividing line is in the mechanisms of the weapons themselves. That's the reason why Gauss Weapons are separated out. Each of the different weapon systems would require very different skills to maintain, aim, understand, modify, repair, etc., but, for weapons all using the same mechanism...
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    Traveller Weapon Playtest Comments

    Since I'm so impassioned on the topic, do I get to vote twice? It is the reason I signed up to comment on this forum, so I think so. Lol. slug weapons / energy weapons.
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    Traveller Weapon Playtest Comments

    Slug Weapons / Energy Weapons....my vote. Hands down. Although it'd look more like: Slug Weapons / Energy Weapons/ Gauss Weapons / Neural Weapons / Accelerator Weapons. Please, read my previous posts against the civilian / military and the short arms / long arms methods as I don't want to just...
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    Traveller Weapon Playtest Comments

    I'm waiting for someone to explain to me how the skills needed to operate a pistol and a rifle are so different as to warrant separate specializations. Whereas, in Engineering the specializations are hugely different. Power plant, Electronics, Maneuver Drive and Jump Drive. Power plant, for...
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    Traveller Weapon Playtest Comments

    Lol. Dividing weapons between civilian and military will do nothing but spark huge debates between GM's and players. Remember with Traveller's law levels changing from planet to planet, what is a civilian weapon and what is a military weapon will change GREATLY not just from system to system...
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    Traveller Weapon Playtest Comments

    You really don't see such narrow specialization in any of the other skills. I.e. power plants split up into fusion, fission, internal combustion, batteries, etc. So, why narrow it down so much in gun combat? Again the principles, usage, maintenance and aiming (the skills) required to...
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    Traveller Weapon Playtest Comments

    In regard to narrowing down the specializations under gun combat. Principles, usage and maintenance are the same for all slug weapons. Moving from one weapon to the next is easy once trained. In fact, the only difference between pistols, carbines, sub-machine guns and rifles is the length of...
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