Recent content by Belisknar

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    TL 14 Collectors In High Guard

    So what it seems to be coming down to now is that the problem isn't with Collectors/accumulators as a concept... but more that it's an issue with the Hydrogen bubble based description of the jump travel that Mongoose has proppogated over the 2 editions. Seems if we were working with a Jump...
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    Synchronized Jumps

    While I like the idea, Despite the vagueries of how JUmp works we know that there are still many variables that will kick in reguardless of how much you sychronize the jump. There are many things that can go wrong during the jump sequence so giving the Admiral the option to call for all the...
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    Bwaps

    Seconded, I can't find anything for "Bwarp"(as it was mentioned above) that makes any sense either. so an explanation would be nice.
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    TL 14 Collectors In High Guard

    I think that's for preparing to jump etc in terms of how it opperates and how you play it in game with task chains to jump.
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    TL 14 Collectors In High Guard

    The space folding drive doesn't use fuel, just power so it's usefullness as an alternative to fuel is mute. I would imagine in most cases the size of the collectors wouldn't be larger than the extra size for the power plant to provide the power needed for the SFD.
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    TL 14 Collectors In High Guard

    Exactly this came up during the playtest period and no definitive answer was given. Some of us put forward the idea of different stars offering slower/faster charge times to ballance collectors (myself included) The longest charge time occuring in Parsecs where there is no star to speak of.
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    High Guard is Here!

    Survey Scout: Extra Small Bridge isn't noted
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    TL 14 Collectors In High Guard

    damnit... Just saw my collector mistake... The Breakaway section with the collectors seems like a pretty good idea. EDIT: I just now saw that your tug has 3 Clamps... and it dawned on me that thing can pull 6k tons of cargo/ships at J-1 in that config... It might be a bit slow but for it's...
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    TL 14 Collectors In High Guard

    Modify you're assumption, your max carry weight with that type of clamp is 2,000 Tons so assume your shuttle will be carrying at least that plus it's own weight. with at 400 Ton you're looking at 7.5% of 2400 so (180+5) 185 Tons of Jump Drive. It's not going to need the most powerful M drive...
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    TL 14 Collectors In High Guard

    I think the place that Collectors can really shine is with jump shuttles. Small ships that are mostly jump drive and collectors that just need to be able to clamp onto bigger ships.
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    High Guard Errors: Bridge Sizes

    So while I was looking at some of the ships in High Guard this evening I noticed that the Bridge for the Close Escort (p. 131) is listed as being 10 Tons. Where as this size (400 Tons) of ship requires a 20 Ton bridge otherwise it should be listed as small like with the Fleet courier and as such...
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    TL 14 Collectors In High Guard

    The problem there is that they have a great system now with a property that they have been given quite a bit of room to play in. Why mess with that? Sure they have some restrictions but I'd imagine it's probably better than most people who have to work under a licensed property. Just because...
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    Study Period and the character sheet

    This definitely seems the most likely to be the right way to look at it but do keep in mind, you need to do that training in individual chunks... Moving a skill from 2 to 3 isn't 24 weeks of training, it's 3 seperate 8 week training periods.
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    TL 14 Collectors In High Guard

    Yes, they are listed in the 'High Technology' Chapter, which contains primarily technology which is considdered not from 3i.
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    Space Stations

    How would you use the wrong tables? It would be one table for each thing listing what you need to do for whatever you are building, Likely with a seperator for, ship or station. If this had been combined in the first place you'd probably not have made any mistakes in the first place since you...
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