Recent content by Bee-R-CAN

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    Continued line support?

    Having a look at the upcoming releases, I see it's disappeared off the deck. Oh well, back to the end of the PLC queue again...
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    Continued line support?

    Mutie Whack isn't the expansion is it? The game could do with mutant powers added in but if it isn't then I suppose we'll be waiting even longer for it...
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    Paranoia LARP?

    Ah. I was thinking of a small group and people trying to top the previous accuser in outlandish Alpha complex logic. Fifty people is probably a bit too large for that.
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    Paranoia LARP?

    From what I understand, Paranoia LARPs are easily filled with puzzles for people to try to unlock. The classic green corridor and red troubleshooter team stands out here, of course. I haven't done a LARP before, but if I did I'd take advantage of Paranoia's in-built underhandedness and do some...
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    A federation of Alpha Complexes

    Er... The first idea has merit, so long as no one actually knows about it originally. If you're into a Straight campaign with an Illuminati flavour, it would work.
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    Pest Control

    The Equipment Guy wouldn't necessarily have to pass out canisters of fuel when other people run out, he could simply hook up a fuel line to his larger supply. A mob of troubleshooters all hooked up to one person makes for some itchy trigger fingers... Maybe it could be loaded on a trolley...
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    Paranoia Miniature Game?

    Indeed. Wouldn't a miniatures-based game make this far more combat-oriented? Paranoia is more about roleplaying your troubleshooter, not blowing your enemies to smithereens. Er... you know what I mean...
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    Pun Names Good... or an Abomination

    Pun names generally get shortened during play. My login that I came up with for a forum elsewhere was made at a sleepy 2am or so, but it stuck so now I recycle it for other places too. But people mostly address me as Bee. I read a game log where someone was unfortunate enough to get the name...
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    Paranoia old vs new.

    Some GMs don't even use the rules. They judge what does and doesn't succeed as it comes to them.. Slightly lazy in my opinion, but it works for them. There aren't many games that work with that kind of flexibility.
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    So sell me Paranoia...

    Paranoia does work very well across the internet, giving it its own kind of flavour. Tabletop games are more hands on and you use body language for cues, whereas online games give you a little more thinking room as you type. Online games also gives you a much more diverse pool of players, which...
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