We've just updated the Garuda with a brand new page, including the stats for two modules never included before! It's a free download for anyone who has already purchased the book. Get it here:
http://rpg.drivethrustuff.com/product/105881/Ship-Book-Garuda-Class-MSV
I think the difference is between 'terminal' guidance and 'total' guidance. One gets lobbed in the right direction, correcting at the last moment for a hit, the second can attack several times in the event of a miss, turning on itself.
The important thing is that it is much easier in the modern day to place a torpedo actually under the ship (incredibly lethal) or to put a missile into the C3 facilities (impossible to armour) or weapon mounts (very difficult to armour). The first one is the big threat though, as it would break...
... We should put together a MgT 'Architects Team' for all the design questions that come up...
Chas can take concept work, Locarno seems to have small craft design covered...
That and it would be an entertaining online group to form :P
Now, more importantly:
Chas, remember those grapple...
Catch and board sounds fun. May I suggest those emergency rocket boosters that are poking about somewhere? The real problem with traveller is the lack of different speeds of ships. yes, it's a abstraction (probably?), but as soon as something has 6G's, it's uncatchable unless you get the drop on...
Well, I drop my concerns. I like the designs generally. I'm still not totally in agreement with the UNREP equipment, but I shan't argue with you over it :) But then I much prefer looking at line squadrons (See TCS) with their easy access to resources over these crazy protagonist-style warships :P
I wont argue with that one. While personally I would stick to one type of main gun, they're only second tier to the spinal mount, so point conceded. Was only a minor quibble :)
Okay, considering the number of capabilities a set of torpedoes can give you, I'm not going to argue. However, it...
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