Recent content by Banned Beetle

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    What???

    Whoa, good the boss came along and posted, I was just about to work up some steam! :wink: Trif.
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    What???

    Another thread deleted??? For what!?? :x
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    2nd Age Balazar

    With powergaming, I meant adventuring with powerful characters, high-level characters. I'll most likely buy the scenario, but as it is concerned with raiding myths & heroquesting, I think it's safe to assume it will be a scenario for high-level characters. I was just expressing my view that a...
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    2nd Age Balazar

    From the little information we have about the first Gloranthan 2nd Age scenario to be published, I do fear we'll mainly see a lot of high-level powergaming scenarions. Starting up with a low-mid level scenario would have been preferred the way I see it. Trif.
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    The Clanking City cover is up

    's okay, but he clanking city picture in MoG is much better. trif.
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    New Printing Facility

    The MRQ books gotta be among the most expensive RPG books published. Not really much to discuss there. Going from colour to greyscale is quite depressing, when you still pay the same amount. But we can always hope for better products when they've had their printing fascilities up and running for...
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    New SRD-based rules system...GORE...by Goblinoid Games

    This stuff looks REALLY good. Thanks for the free pdf! Trif.
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    Max-out skills at 100%?

    I agree, but I haven't really figured out how I will do it with combat skills. Maybe cap experience, but allowing spells and modifiers bring the skill above 100%. I'm going to use many elements from RQ3 in combat, like 2 combat actions/reactions for most humanoids, possibility to split attacks...
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    Max-out skills at 100%?

    Without skill category modefiers, the experience gain at high skill levels will be much slower than in RQ3. But if you run a game with the same character for several years of heavy rpg playing, that character would probably have mastered several skills. I actually like starting with characters...
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    Max-out skills at 100%?

    Could you explain that a bit more? Was there a skill cap in the previous RQ with an exception for Lhankor Mhy? I started playing 3rd edition, haven't tried the older ones. Trif.
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    Max-out skills at 100%?

    I know. Fumble at 00 and failure at 99. Huge advantage to chose after rolling, but this would be a reward for those extremely few who manage to master a non-combat skill. Good point, what about this then? "Spells or situational modifiers cannot bring a non-combat skill higher than 95%. The...
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    Enchanted Weapons

    Matrices always used to be automatic-cast? Are you saying they were automatic in RQ3? Unless it was some sort of special item, I always played with that you had to cast the spell as normal. Can't remember reading anything else either. Trifletraxor.
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    Divine spell:Consecrate

    In RQ3 you created a site with the divine spell Sanctify. The stronger the spell, the larger the site. However, when sacrificing for the spell, you also got 4 wands that went with the spell, and had to be used for the spell to be active. Thus, you could not cast a new Sanctify spell without...
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    Questions about Cults of Glorantha I

    We're all waiting for Voriof's errata. Apparently the list of Battle Magic for each god was edited away due to space limitations. Some common house rules will probably be to allow battle magic to be cast with the <Specific> Theology skill, or at POW x5. No need to have integrated runes to...
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    What Happened to Adepts Thread on Magic of Glorantha?

    Another thread deleted? When did this happen? Been away for the weekend. Nothing that would warrant a thread-deletion on friday morning at least. Is the sensorship getting more active again after a period rest? Trif.
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