As part owner of a Local Gaming Store (shameless plug) I ll add that it is important to support your local store. Online stores have made it difficult for brick and mortar shops to survive, so think twice before you click on those discounted items... remember... no shipping and handling... no...
Celtos are definitely great minis for Conan. Games Workshops Chaos Marauders (for Warhammer Fantasy) are also great... they re clearly ripped off of the Conan the Barbarian movie (GW rips off all its good mini idea... and I m saying that as a big GW fan).
Mounted Marauders
Typically, for every level they advance I let my players roll two hit dice and take the highest. Cause rolling a 1 for hps on a d10 or d12 really stinks and can cripple a character s development.
I ll agree as well. When I announced to my players that I was starting a Conan RPG we were in the local gaming store (that I happen to be part owner of) and they all declared gleefully that they d buy the book immediately. About five minutes later all five returned empty-handed, having been...
Qjedi-
Sounds like a cool addition, but a ton of overhead! So, you d need to record a luck +/- for every character and then decide on the opportune time to introduce a luck event for each? Seems like a lot. A single group luck roll sounds much more managable.
I think your descriptions sound pretty inline with my expectations and what I want my players to pick up on quickly. I just don t want them using FPs as a crutch though.
I m preparing to start my Conan campaign and wanted to inquire about the rate of Fate Points used and awarded you guys have seen.
I want to encourage my players to use their FPs and not hoard them (in fact the campaign starts with the party being the only survivors of an ambush... forcing a...
I can honestly say in my countless years of DMing (nearly 20... wow I m gettin friggin old), I ve never used random encounter tables. They seem so superfulous to me. I d much rather throw in a meaningless (ie non plot hook) encounter that is suitable to the terrain/scenario/campaign/my whim...
I m in agreement that a campaign with magic in the hands of only the ne'erdowellers of Hyboria seems more 'right.' But I also have a player who always plays magic user types, so I ve agreed to let him try the Scholar route... just made sure to give him a laundry list of Howard magic caveats...
I don t wanna fan any flames here but I m still a big proponent of balanced characters. The WHFRP game I was in had a mix of humans and elves, and the elves were superior to the humans in such drastic ways. This is consistent with all GW games, which use point systems as a balancing factor...
I m with you, Hyena. I love the WH setting and play nearly all the GW games but hated WHFRP. Played it for about four months. The professions concept was cool, but everything else about the system was awful, I thought. The concept of any kind of game balance was completely absent.
Sorry to threadjack, but thanks, Wolf, for anti-Jordan site. Love it. A friend cajoled me into reading his first book in the Wheel of Time series. So damn awful. Eating a bucket a glass is a less daunting task than trudging through one of his books.
I feel his association with Conan somehow...
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