Seeing as the existence of telepaths is a known fact in Traveller, even though they are rare, you would think that people take precautions if they have reason to suspect that a telepath may be nearby.
Our GM decided that since people know that the privateers have a Zhodani officer (who was...
...But the rules specifically say that you can call up your contacts and ask for help. Not all of them will help for free but the very reason why the contacts (and rivals) exist is that the players gain NPCs from the character's background that can affect the game helping/hindering the character.
Send a message to the contact: "Hey it's A here, could you dig up some information concerning X, you can send the data (and the bill) to me at the [insert system]" and then wait for several weeks. If you send the letter on an X-boat it should be moving faster than the average ship. If the...
An actual jump map would contain so much information that it has to be in a digital form. And when it's on a computer you can display it in any form you wish.
If for some reason you wish to print a map on paper it would be some extremely simplified visual guide rather than a map you can...
Adding a third dimension to the map makes things a lot more complex without really giving much extra value.
Honestly, you can make it work on computer but printing the maps would become difficult so in my opinion a flat map is "close enough" and you can assume that the "real" maps they use are...
So something like a spaceship version of this: https://www.youtube.com/watch?v=GIG9P0lB1iA&spfreload=10
I like the science-vessel idea although some experiments can be done during a Jump but I suppose that could be the time when they let the computers run through simulations and let the...
No... We used the rules. One of the books for Mongoose Traveller has rules for corporations. (Merchant Prince, I think.)
Corporation gets stats based on size and the the board members and the rules include all kind of stuff up to hostile takeover of another corporation.
The problem is that the...
So...
I am currently playing a "Pirates of Drinax" campaign with the first edition Mongoose Traveller rules and we kinda maybe took the campaign slightly off the rails. One of the players decided early on that trying to rebuild Drinax with money from piracy or trying to make the other planets...
If an outside force has set up a A/B starport on a much lower TL planet then it should always have a story behind it. Did the Imperium simply decide that they need to use a Starport there for strategic reasons? Is some organization trying to improve the planet's TL and the starport is there as a...
In our PIrates of Drinax campaign our privateer commander basically has two separate Soc stats. This is because we decided to keep it a secret that the king of Drinax is financing pirates and the pirate captain being a Drinaxian nobleman (and a retired admiral) might lead to that information...
...In other words, life of a marine got just a little bit harder (and possibly shorter as well.)
Well, it makes things harder for the attacker once again but there are still ways to handle this. ...Though it does seem that taking a ship intact is pretty hard unless the defenders can be...
So, as I was discussing the rule differences between the first and second Mongoose editions of Traveller with a pal of mine a question came up. Can Point Defense weapons shoot down marines who are jumping onto a ship in Battledresses? I haven't read the new rules yet (my pal is the one who got...
You can also fit that 100Dt ship inside the pirate vessel's cargo hold (like the Corsair from the core book which has been designed for this kind of jobs) much easier than a Heavy freighter or something... So even if the Scout fought back and the ship is disabled you can just pick it up and run...
Does this ship really need to have Jump 3?
I mean, you can't chase pirates from one system to another unless you rely on correctly guessing/determining exactly where they jumped and even if you do that do the pirate ships commonly have Jump 3? If you change the jump engine to Jump 2 or even 1...
Do the scanners in Traveller work well enough to notice every single ship approaching a planet? At least in low TL systems and low population worlds I would assume it is possible to land on a planet and take off as long as you do it on a location that isn't densely populated. Like on a newly...
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