Recent content by Arkathan

  1. Arkathan

    150-dTon Modular Transport

    If you are statting the base ship only, with no module, you uncheck that. If you stat the ship with specific modules you check it. That way, you have a summary page and a SSD that reflect what is currently in the ship without having to add two or three separate listings for each component. So...
  2. Arkathan

    150-dTon Modular Transport

    It should be using the hull cost of the mother ship to calculate additional module cost.
  3. Arkathan

    150-dTon Modular Transport

    The sheet takes the percentage of hull you specify and adds that, so you get the percentage in the example. The toggle for installed module is there to let you have a summary based on the whole ship instead of just the base. It adds the reduced modular hull costs to the above. Without that...
  4. Arkathan

    150-dTon Modular Transport

    It is an internal module. You pay for the hull on the ship once. Not each module. If you had to pay for modular hull for each module, your assertion would be correct. Recreating the modules to check for errors shows that they use the reduced price and the hull covering is removable and can go...
  5. Arkathan

    150-dTon Modular Transport

    Paying for the total hull, 50 tons, essentially means the ship comes with a cargo module if you are paying the cost for a module. Intentionally removing the module, and leaving nothing in its place, reduces the tonnage of the Cutter, thereby increasing the thrust. Edit for clarity: I'm looking...
  6. Arkathan

    Do you need a docking clamp for a module?

    The modular hull pays for the attach points and hull coverage of any module. Allocate the tonnage for the module on the main ship and you are done. Example: The cutter pays the modular hull cost - each module ignores it. The Broadsword in CT carried spare modules. It does not need a shipyard...
  7. Arkathan

    High Characteristic Generation Question

    Humans are capped at 15 per the Core rule book. That rule specifies humans and not any other sophonts. Unless otherwise specified, the full range of creation dice count.
  8. Arkathan

    Excel Ship Designer v2025.07.22

    Won't get uploaded until I figure out custom staterooms on the profitability tab, but here's a sneak peak. and with no jump fuel:
  9. Arkathan

    Excel Ship Designer v2025.07.22

    Should be able to figure something out on that. It will probably involve toggle fields on the Ship's Info tab, like the one for shading.
  10. Arkathan

    Bridge tonnage discrepancy

    Yes, I've ranted about this in a few different threads in the last week.
  11. Arkathan

    Excel Ship Designer v2025.07.22

    Going to have to think on that a couple of days. See whether the custom needs a complete overhaul or if a few added fields will work to make it compatible.
  12. Arkathan

    Enhanced Docking Clamps

    Type one wouldn't have a big cargo airlock. Open both doors and shove the container through.
  13. Arkathan

    Enhanced Docking Clamps

    Nothing says you cannot spread out clamp volume to encompass a cargo airlock.
  14. Arkathan

    Travellers Needed! High Guard Updates

    It is broken down by tabs, matching the high guard construction flow. Creation starts on the green tab. Technetium 98 has one and Another Dilbert uses an older one. You can contact them for info on where those sheets are. I am not aware of any other active shared sheets than those.
  15. Arkathan

    Travellers Needed! High Guard Updates

    Excel ship designer thread in the forum
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