Recent content by Archer

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    RuneQuest Star Wars

    Who is actually holding the Star Wars role-playing license at the moment?
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    How similar will the EC books' rules be to MRQ?

    Just because the melnibonéans see humans as "lesser" does not mean that they can not be facinated or admire their accomlishments. Much like we can be facinated with what other primates do. Especially when the mimic our behaviour and use tools. As such, if Aubec was a human hero that earned the...
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    How similar will the EC books' rules be to MRQ?

    I think that is the main thing I would like to see. Different forms of magic, and rules how to use them. This includes rules for pacts with daemons, elemental beings, and spirits. The type of magic Elric use through ancient pacts with the most powerful of these types of beings.
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    Alternative damage system, or damage system modifications

    There, version 3.0 of the alternative damage systems document is up on the site. The second alternative now follows Frogspawners idea of the threshold being zero hit points. The changes (from the top of my head) for those that does not want to read through the whole document again; > Hit...
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    Alternative damage system, or damage system modifications

    I have strived to make them as simple as previous editions of runequest. Feel free to implement these alternatives in the Wiki if you wish. All I ask is that my name and Frogspawners are mentioned as creators. Yeah, that is what I have done for ages with BRP/RuneQuest. That is why I got so...
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    Alternative damage system, or damage system modifications

    I did not react that much as to the things your system had in common with D&D, because I have seen all those changes in BRP clone games before. Ah, I see now. Yes, with SIZ/2 you have basically the same scale. I think you have sold me on the idea, but I must think some part through though...
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    Alternative damage system, or damage system modifications

    Ok. Guess we will se what it includes then. Will however not wait for that. Thats why I have not even bothered with rules yet. The only reason why I bothered with these is that I do not like the default RQ rules. And I am going to GM a Glorantha campaign soon. I have also on several occassions...
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    Alternative damage system, or damage system modifications

    From what I can see, it combines elements from RQ2/3, a BRP based Samurai rpg named Samurai (how original) - mainly the hit locations are exactly the same, and it contains many elements I have seen in other BRP based or BRP clones in the past, whose names I can not remember at the moment. While...
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    Alternative damage system, or damage system modifications

    That is true. However, I also intended the rules to be usable for settings that has a "power scale" almost as large as D&D when it comes to taking damage. This was possible when the HPs were SIZ+CON, and the Heroic Damage Threshold were used. It is not a problem for the settings we are...
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    Alternative damage system, or damage system modifications

    Than you. But still the edges are rather rough and it still needs some polishing. The problem with these rules at the moment compared to those of the RuneQuest Main Rulebook is that they are much more lethal. That was what the heroic option for Damage Threshold was for. It will require some...
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    Alternative damage system, or damage system modifications

    I quickly made some changes, and a new version of the document are available. The current changes compared to previous version are; > No changes to Critical Hit rules > No changes to Impale rules > Hit Points is now equal to (SIZ+CON)/2, rounded up. > Damage Threshold is now calculated as...
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    Alternative damage system, or damage system modifications

    No. That is a typo. :oops: That should read HP=(CON+SIZ)/2 (rounded up).
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    Alternative damage system, or damage system modifications

    frogspawne:r You read it correctly. You can get your head chopped of before you have lost all your Hit Point. Your combat system are intresting, as I recognize several designs in the mechanics from other games. Though you have combined them all into one system. RosenMcStern: If you mean that...
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    Alternative damage system, or damage system modifications

    I'm happy to hear that.
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    Alternative damage system, or damage system modifications

    UPDATE: For those that are intrested, the webpage now contain a version of the document that is slightly more polished and also include some examples. As usual, feedback and comments are welcome.
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