Recent content by Archangel1207

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    Mercenaries rule issues/clarifications

    Eh, I think that it's a useful base to start from and I can always homebrew from what we have. Balance, deeper mechanics, it's all stuff that we can fix. They have presented us with a lot of new systems to use, they just need some work, still.
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    High Guard Update - Comments Needed!

    A bit late to the discussion here, but clarification of crits for large ships would definitely be appreciated. Of course, depending on the rule changes, the current issue may not be relevant, but at this point, it seems to me that the "Critical Hits on Large Ships" rules are vague enough to...
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    Mercenaries rule issues/clarifications

    I've just been kind of happily reading the books from the Mercenaries kickstarter as they've become available, waiting to see if some concerns were going to be addressed in later drafts or books. So far, I haven't seen changes to some of the systems in the updates, so I thought I'd mention them...
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    Travellers Needed - Missiles (check our numbers)

    A lot of good points have been raised here. I mostly worry about the significant escalation in modifiers once military grade software and equipment is brought in from High Guard and elsewhere. Can you let me know where this comes from? Point defense is one of my main concerns, as with all of...
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