My real world experience says otherwise.
Even at the most basic level it needs to remember where the viewer last left off. It has to save that. Then it has to erase that for the next person to use the system.
Need to allow people to write/save things for most systems/programs to work. I expect even more so on what is effectively an extremely dispersed network between the various systems and ships in and out of jump space.
It is an easy fix. We do it in the library on all of our public computers...
I liked that for the first 50 to 60% of the book then he went in a very.... non-scientific 'change things to make a story' sort of way.
Fully agree that the first part of the book seems to fit the Pioneer theme well.
This is the thread with all the announced things that are in the pipeline.
Down at the bottom of the first post are a couple without expected dates. Nothing about Prime Directive.
https://forum.mongoosepublishing.com/threads/traveller-release-schedule-2025.125246/
The term "pictorial, graphic, and sculptural works" is used by the U.S. Copyright Office for original art like technical drawings and blueprints. If the drawing is created for a client and they own the copyright, it's considered a work made for hire.
This is why I have set up my game to have the Systems page that the players have in their data library and "everyone knows"
https://dragonslayer-traveller.com/index.php?n=Main.ArunisiirTheBorderlandTrojanReach2621
Then there is the Extended System Page that contains a much fuller write up and...
It does solidify in my mind is the idea that there should be a small shipping corporation operating in almost all of the Mains to handle the small and specialty cargo between the systems and intra-system.
Pick up the alcohol from point A on the main planet, take it out to the 5th moon around...
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