Recent content by AnotherDilbert

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    Best Movement System for Starships in Traveller is CORE RAW: Change my Mind.

    Agreed, the characters with Pilot skill are experts in 3D vector math, the players are generally not. 2D vector movement is over the top, unless the players are interested in maths. 1D vector might work, if the players want the feel of inertia.
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    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    I BELIEVE you are over-complicating it... Just use the base bridge cost from HG,p19 and the size table from HG,p51, so: General rule: Specific rule for Detachable bridge (overriding the bridge size table from HG,p19): It MAY PERHAPS be that Detachable bridge for a 500 Dt ship is 30 Dt...
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    Rules Clarification: Sustained Damage Space Combat

    Yes, the rule is very specific and limited: I would be tempted to relax that, but on the other hand that would perhaps be too good, so rather not?
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    Rules Clarification: Sustained Damage Space Combat

    Missiles are a curious exception. Some missiles will just be stopped by mediocre EW and PD, but a massive amount of missiles can be devastating. Generally go all in on missiles, or leave it alone. HG'22 made missiles much worse, but still... Quite, the rules are spread out and every new book...
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    Rules Clarification: Sustained Damage Space Combat

    Many small salvoes are best dealt with by EW, a few massive salvoes are best dealt with by PD. We need both. With a few thousand sensor operators the BC would have shrugged off the many small salvoes, but at what cost to other systems? Agreed, and that is basically the smaller DE in the second...
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    Rules Clarification: Sustained Damage Space Combat

    As usual stack as many DMs as you can and turret PD is surprisingly effective. Turret PD is limited by hardpoints, PDBatteries by tonnage. Warships generally have a problem with tonnage...
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    Rules Clarification: Sustained Damage Space Combat

    Sure, until a missile boat turns up and changes the size DM+5 to DM-2, and adds a dodge DM-5. No damage or crits then... With no PD, mediocre EW and only a few operators the bay ship is helpless against missiles... And fighters... And... With credible defences the bay boat becomes much larger...
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    Rules Clarification: Sustained Damage Space Combat

    Until someone came at you with a large multi-thousand missile salvo, where EW is ineffective and only PD can save you bacon... A BB must be protected against many attack vectors to be survivable. It makes for a very different game without crew. Most things are limited by hardware (such as PD)...
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    Rules Clarification: Sustained Damage Space Combat

    I have some delusions of survival so include some defences, still completely defenceless against missiles. Need a much larger computer to maximise Fire Control and Evade: MCr 175 is very comparable to the dual bay missile boat. The problem is generating crits at Distant range, without all the...
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    Rules Clarification: Sustained Damage Space Combat

    Yes, I counted every case, with effect and armour: The distribution is not linear or symmetric, so median damage is not a good clue to average damage. Agreed, declared before the attack roll. I just assume we dodge the first attacks, and they are reduced to irrelevance. Hence the first few...
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    Rules Clarification: Sustained Damage Space Combat

    If we give the Laser Rocks a Long Range upgrade and obligingly reduce range to Very Long, the laser Rocks can attack: Effect = 2D + 5[Gunner] +5[FireCtrl] +5[size] +2[lock] +2[pulse] -4[range] -3[evade] -8[difficulty] = 2D+4, hit chance 100%, average Effect 6, average damage 0.1, 2% crit. Edit...
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    Rules Clarification: Sustained Damage Space Combat

    Encounter 2: 1 DE vs. 285 Laser Rocks. As they approach, they enter Distant range. Detection is trivial, everybody sees each other. Initiative is always won by the BC, due to higher Thrust and Initiative bonus. Round 1: -DE fires 28 Long Range particle turrets @ Distant range: - -Effect = 2D +...
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    Rules Clarification: Sustained Damage Space Combat

    Encounter 1: 1 DE vs. 44 Missile Boats. As they approach, they enter Distant range. Detection is trivial, everybody sees each other. Initiative is generally won by the DE, due to higher Thrust. Round 1: -DE fires 28 Long Range particle turrets @ Distant range: - -Effect = 2D + 5[Gunner]...
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    Rules Clarification: Sustained Damage Space Combat

    You wanted a large warship, you got a large warship... OK, you want a small escort? GCr 8, 5600 Dt, J-4, M-9, Armour 30, 12 sensor operators 56 turrets, here half particle (LR,HY), half pulse laser (LR,HY). Updated missile boat, because lessons learned: MCr 180, 360 Dt, J-0, M-6, launches 51...
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    Rules Clarification: Sustained Damage Space Combat

    Encounter 2: 1 BC vs. 6100 Laser Rocks. As they approach, they enter Distant range. Detection is trivial, everybody sees each other. Initiative is always won by the BC, due to higher Thrust and Initiative bonus. Round 1: -BC fires 555 Long Range particle turrets @ Distant range: - -Effect = 2D...
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