Recent content by AnotherDilbert

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    Regarding DD+## Damage

    You can repeat that as many times as you like, it still doesn't work like that. 1DD = 10D with a simpler roll, that's it...
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    Regarding DD+## Damage

    No; CSC, p178: HEAP adds 1D, not 1DD. A Spacecraft weapon on a vehicle is still a spacecraft weapon and uses the Spacecraft Scale rules.
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    Regarding DD+## Damage

    I absolutely agree, but Mongoose doesn't really do exact...
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    Regarding DD+## Damage

    No, you multiply the roll. Take a 9D weapon, use a special ammunition that grants +1D; it becomes a 10D simplified to 1DD attack. Why would the weapon suddenly multiply the Effect and other mods by 10? Spacecraft Scale weapons are Spacecraft Scale weapons whether mounted on a vehicle or...
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    Regarding DD+## Damage

    You quoted it yourself: Its the roll that is multiplied, not total damage. 1DD is just 10D: Would a 10D weapon multiply added mods by 10? If not, then 1DD will not either.
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    Regarding DD+## Damage

    But that is not how it works. You are definitely not getting the ×10 on the Effect or other mods. Just think of it as 10D simplified to 1D×10, and it all makes sense. See CSC'23, p178-179.
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    Regarding DD+## Damage

    It's obviously supposed to be two weapons, doing 3D×10 + 30 damage together. Some author didn't remember all the rules in all the books that particular day, big deal...
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    Regarding DD+## Damage

    Spaceship Scale and Destructive are two different things. Spaceship Scale is ×10 on all the damage, hence 1D = ( 1D + Effect ) × 10 in Ground Scale. Destructive is ×10 on the roll, hence 1DD = 1D×10 + Effect. Correspondingly, a Destructive Ground Scale weapon firing at a Spacecraft Scale...
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    Regarding DD+## Damage

    Sure, but that is how Mongoose sees it...
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    Regarding DD+## Damage

    1DD is basically a simplification of 10D. 1DD + Effect should be treated the same as 10D + Effect, hence no multiplication of Effect.
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    Rapid Deployment Sensor Arrays

    HG is clear: You can use the Rapid Extended Arrays in the same combat round you accelerate or jump, that is the difference between Rapid Extended Arrays and Extended Arrays.
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    Spinal Mount Combat - Am I doing it right?

    You can do with them what you want... It's just a shorthand to how warships work. If you want a naval campaign, with clashing squadrons or warships, use it to play. If you don't, it tells the relative strengths of warships, roughly who will win between e.g. three Impie destroyers and a Zho...
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    Spinal Mount Combat - Am I doing it right?

    No, screens prevent actual inflicted damage, as per p41. It makes no sense whatsoever for 60 Dtons of screens to automatically stop 7500 Dtons worth of spinal.
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    Spinal Mount Combat - Am I doing it right?

    Yes. Meson screen should use the Angle Screen reaction (HG, p41 textbox), so multiply by the Effect of the Angle Screen roll. Still, 20 meson screens are mostly decoration... A few hundred Dtons of screens will not stop 66 000 Dtons of spinal. So, 20 screens, each preventing (CrewSkill +...
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    Point-Defence Laser Batteries in HG - Am I Holding This Right?

    Plasma and fusion worked perfectly well as PD in CT HG'80 and hence MT: HG'80, p45: HG'79 even allowed Particle Accelerators to PD:
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