Recent content by AnotherDilbert

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    Adventure-Class Ships

    Yes, but you'll get intra-subsector traffic twice, e.g. Tarsus-Collace traffic will show up both under Tarsus and Collace. There are two things going on, most of which I had forgotten... 1. I deliberately moved the distance mod and WTCM outside the MIN, to prevent small worlds basically...
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    Adventure-Class Ships

    Far Trader spreadsheet for the Imperium: https://www.travellerrpg.com/threads/gt-far-trader-rough-start.41477/ https://www.dropbox.com/s/qy9ac4lktal9o1p/%20Imperium%20GURPS%20FT.xlsx?dl=1 Calculates BTNs for all worlds in the Imperium (and IIRC surrounding sectors) and sums it up, here for...
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    Space Combat - Did I miss something?

    Multi-warhead missiles/torps can be devastating; they are presumably balanced for damage through defences, rather than what looks good at first glance. For complete ship, inflicting damage through defences and armour, I believe they work as intended: For large ships launching thousands. And...
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    Adventure-Class Ships

    I think the point of the 3I is that every world is different. The Imperium rules space, the member worlds rule themselves. Some worlds are hellholes, some are paradises... In the '70s international tourism was already a mass market. According to: https://data.worldbank.org/indicator/IS.AIR.PSGR...
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    Adventure-Class Ships

    Quite, so where is kCr20 for an interstellar trip coming from? Yes, "international travel" is a lot more than air travel. How many cars pass the US-Mexican and US-Canadian border every day? The ferries between Sweden and Finland carries more than the total population per year, IIRC. Far Trader...
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    Adventure-Class Ships

    The number are in that region in all (the few) sources that give a number. That is roughly where the OTU is, the average citizen isn't very rich... As Sigtrygg points out, the comparison isn't air travel, but all "international travel". A day trip to Tijuana, perhaps? A few hours shopping trip...
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    Adventure-Class Ships

    Cool ad-blurb, but the numbers don't agree, from LBB2'77 to MgT'24...
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    Adventure-Class Ships

    Looks reasonable compared to peoples salaries, see starship crews. A Mid Passage is about two months salary for an Engineer, compare with an American making $5k per month ($60k pa) that would be $10k one-way, one jump. Roughly comparable to intercontinental first class flights? The only...
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    Space Combat - Did I miss something?

    I quoted HG'22, p39, "Torpedoes": Sorry about the mistake about the page number.
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    Space Combat - Did I miss something?

    The induced radiation is presumably rather tiny, and can be killed by dampers. The particle beam itself is ionising radiation that has nothing to do with dampers. HG'22, p36.
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    Space Combat - Did I miss something?

    The particle beam IS radiation. Dampers can stop the nuclear decay that causes radiation, not the radiation from decays that have already happened. MWNuke: Non-destructive nuke. Nuke torpedo: Destructive nuke. They are nukes and they are Destructive. They are nukes, so can be affected by...
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    Space Combat - Did I miss something?

    No, they only work against weapons operating by nuclear fission or fusion. They don't remove existing radiation such as particle beams. No, it's a subsection, it's about Destructive fusion guns and nukes. For a non-destructive (less than 1DD) fusion or nuke attack, one successfully used...
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    Confused about how Gunner skills interact with weapon mounts

    Sure, unless you want to be able to PD or Disperse Sand. If you actually want to do damage to a spacecraft you use barbettes. But if you want a cheap weapon for e.g. a freighter, fixed mounts are great.
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    Space Combat - Did I miss something?

    Yes, and that is what I'm discussing. A single turret gives D6 + Effect additional armour. A double turret gives D6 + Effect + 1 additional armour, very little extra oompf, right? Presuming one canister per caster, not per reaction: (good gunner) With a single sandcaster turret: D6 + Effect ≈...
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    Travel Calculations

    Integrate over time, for constant acceleration, from rest: Acceler = a Velocity = at Distance = ¹⁄₂at2
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