Recent content by AnotherDilbert

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    Torpedoes vs the Sensop (Electronic Warfare)

    Agreed, my point is only valid at TL-13+.
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    Torpedoes vs the Sensop (Electronic Warfare)

    As far as I know, it was intentional to boost torpedoes a little in HG'16. You're probably not going to launch all that many missiles in anger, but for every missile fired you probably need ten (or something) missiles in warehouses to ensure you have functioning missiles of the right type at...
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    Torpedoes vs the Sensop (Electronic Warfare)

    It means that missile ships always defeats torpedo ships, so it you want salvo ships you build missile ships. Even secondary missile armament will defeat torpedo main armament. If you want a missiles as main armament, your entire fleet will be built to maximise throw weight, something that...
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    Torpedoes vs the Sensop (Electronic Warfare)

    But torpedo bays are much cheaper than missile bays. Isocost we get more torpedo ships than missile ships, at least in HG'16 that was significant. You have to compare ships or fleets, not just the weapon system. By RAW only one EW attempt per salvo per turn.
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    Torpedoes vs the Sensop (Electronic Warfare)

    A torpedo barbette can launch 1 torpedo per 5 Dt and 1 hardpoint. A Torpedo bay can launch 3 torpedoes per 50 Dt ≈ 1 torpedo per 17 Dt and 1/3 hardpoint. Barbettes are more efficient by tonnage, bays are more efficient per hardpoint. A 200 kDt battleship can launch more torpedoes by combining...
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    Torpedoes vs the Sensop (Electronic Warfare)

    A salvo is all the missiles launched by a ship against the same target. How many missiles each bay or mount launches is irrelevant. If you launch a thousand torpedoes (or a few thousand missiles) in a single salvo, a capital ship launch on another capital ship, EW is basically irrelevant...
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    Torpedoes and Missiles

    Interesting glitch... HG'16 defined torpedoes as a type of heavy missile, hence affected by EW, but that seems to have gone missing in HG'22... You do as you wish, but by default Dampers affect nukes, but there is a limited effect and a lot of dice rolling involved, essentially one damper unit...
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    Torpedoes vs the Sensop (Electronic Warfare)

    They were for long range, large ship combat in HG'16. They are useless in HG'22, because of the Anti-torpedo missile...
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    Torpedoes vs the Sensop (Electronic Warfare)

    You'll be dead by then... Missiles (and torpedoes) are a stand-off weapon, but replaced by particle bays as the Distant range weapon of choice. Torpedoes were superior to missiles in large numbers in HG'16. They were cheaper per broadside and did more damage through armour. EW was, and is...
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    Torpedoes and Missiles

    Missiles are nerfed enough as it is in HG'22, I believe... Torpedoes are completely obsoleted by the Anti-torpedo missile.
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    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    You need to add a hangar, docking space, or docking clamp first: Scroll down: Then you can assign a craft to the facility:
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    Best Movement System for Starships in Traveller is CORE RAW: Change my Mind.

    Agreed, the characters with Pilot skill are experts in 3D vector math, the players are generally not. 2D vector movement is over the top, unless the players are interested in maths. 1D vector might work, if the players want the feel of inertia.
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    🚀 NEW: Professional Traveller Ship Builder Tool - Free & Ready to Use!

    I BELIEVE you are over-complicating it... Just use the base bridge cost from HG,p19 and the size table from HG,p51, so: General rule: Specific rule for Detachable bridge (overriding the bridge size table from HG,p19): It MAY PERHAPS be that Detachable bridge for a 500 Dt ship is 30 Dt...
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    Rules Clarification: Sustained Damage Space Combat

    Yes, the rule is very specific and limited: I would be tempted to relax that, but on the other hand that would perhaps be too good, so rather not?
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    Rules Clarification: Sustained Damage Space Combat

    Missiles are a curious exception. Some missiles will just be stopped by mediocre EW and PD, but a massive amount of missiles can be devastating. Generally go all in on missiles, or leave it alone. HG'22 made missiles much worse, but still... Quite, the rules are spread out and every new book...
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