AnotherDilbert's latest activity

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    Not generally, but if you must... I would not allow the full benefit, say a DM+1 on some important roll. Perhaps a half-size Med bay...
    • Skärmavbild 2025-12-07 kl. 23.07.21.png
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    AnotherDilbert replied to the thread Modules.
    The rules are clear, the cutter is just not using them.
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    AnotherDilbert replied to the thread Modules.
    Sure, and the rules say: MgT2 JTAS#3, p88 says: Just like the CT Cutter, but unlike how internal modular hulls work in HG'22. So...
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    AnotherDilbert replied to the thread Modules.
    Not under current HG rules. The current modular cutter, as usual, isn't made under the rules. It has obviously been possible since the...
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    AnotherDilbert replied to the thread Modules.
    Internal "modules", "breakaway" sections, and external "pods" are different mechanisms, with different properties. Choice is good.
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    AnotherDilbert replied to the thread Modules.
    I would disagree... A cargo hold is a specialised fitting intended for heavy objects with e.g. fixing points. Just like fuel tanks they...
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    AnotherDilbert replied to the thread Modules.
    Jump nets are not well-defined, but I would call that an exploit. Jump nets are for "cargo" that can withstand vacuum, perhaps ore...
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    AnotherDilbert replied to the thread Modules.
    House-rules are used. Someone wanted their cake and eating it too. So what, a few house-rules never hurt anyone... Breakaway is another...
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    AnotherDilbert replied to the thread Modules.
    Modules are calculated based on hull cost, so anything that changes "hull cost" changes cost for modules. E.g. In HG'16 armour modified...
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    AnotherDilbert replied to the thread Adventure-Class Ships.
    I would call a ship that can be crewed by an average group of adventurers an ACS. With LBB2 that is up to 400 Dt or perhaps 600 Dt. A...
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    AnotherDilbert replied to the thread Ship Combat.
    Agreed. Agreed.
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    AnotherDilbert replied to the thread Ship Combat.
    Thanks. Oh, they're boosted, at least meson screens. They negate damage that would be inflicted (hence after multiplier), just as in...
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    AnotherDilbert replied to the thread Ship Combat.
    Things were kind of balanced in HG'16, at least at VLong range. Gunner skill was balanced by targets Pilot skill when evading, FC was...
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    AnotherDilbert replied to the thread Ship Combat.
    Getting a large bay into Short range for a called shot isn't trivial, but perfectly doable: 2200 Dt, just large enough to ignore crits...
    • Skärmavbild 2025-12-03 kl. 14.46.59.png
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    AnotherDilbert replied to the thread Ship Combat.
    Does nothing for PD, there's no damage. Works on the damage prevention roll for screens. Is generally not as good as it can seem; it...
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