AnotherDilbert's latest activity

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    AnotherDilbert replied to the thread Modules.
    Jump nets are not well-defined, but I would call that an exploit. Jump nets are for "cargo" that can withstand vacuum, perhaps ore...
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    AnotherDilbert replied to the thread Modules.
    House-rules are used. Someone wanted their cake and eating it too. So what, a few house-rules never hurt anyone... Breakaway is another...
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    AnotherDilbert replied to the thread Modules.
    Modules are calculated based on hull cost, so anything that changes "hull cost" changes cost for modules. E.g. In HG'16 armour modified...
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    AnotherDilbert replied to the thread Adventure-Class Ships.
    I would call a ship that can be crewed by an average group of adventurers an ACS. With LBB2 that is up to 400 Dt or perhaps 600 Dt. A...
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    AnotherDilbert replied to the thread Ship Combat.
    Agreed. Agreed.
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    AnotherDilbert replied to the thread Ship Combat.
    Thanks. Oh, they're boosted, at least meson screens. They negate damage that would be inflicted (hence after multiplier), just as in...
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    AnotherDilbert replied to the thread Ship Combat.
    Things were kind of balanced in HG'16, at least at VLong range. Gunner skill was balanced by targets Pilot skill when evading, FC was...
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    AnotherDilbert replied to the thread Ship Combat.
    Getting a large bay into Short range for a called shot isn't trivial, but perfectly doable: 2200 Dt, just large enough to ignore crits...
    • Skärmavbild 2025-12-03 kl. 14.46.59.png
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    AnotherDilbert replied to the thread Ship Combat.
    Does nothing for PD, there's no damage. Works on the damage prevention roll for screens. Is generally not as good as it can seem; it...
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    AnotherDilbert replied to the thread Ship Combat.
    PD is not an attack action, it's a reaction. Particle are decent in all aspects, not stellar at anything. (Except large particle bays...
    • Skärmavbild 2025-12-01 kl. 21.41.54.png
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    AnotherDilbert replied to the thread Ship Combat.
    Random thoughts. For MgT2'22, MgT2'16 was significantly different... Armour works against everything (except mesons as usual). Even a...
    • Skärmavbild 2025-12-01 kl. 06.23.30.png
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    • Skärmavbild 2025-12-01 kl. 07.06.31.png
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    Reality? Are we talking about the same imaginary spaceships in an imaginary far future? If 20th century destroyers had lasers capable...
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    We are approaching as good as it's going to get. Armour 6 is weak, a pulse laser turret can easily do 16+ damage with Effect, easily...
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    They take up some space and you'll die from damage faster than from crits... Saving some space could save some automation, halving the...
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    Sub-Command Centres are from Element Class Cruisers. It's a small bridge's worth of control dedicated to a specific function, giving a...
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