AnotherDilbert's latest activity

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    AnotherDilbert replied to the thread Ship Combat.
    Things were kind of balanced in HG'16, at least at VLong range. Gunner skill was balanced by targets Pilot skill when evading, FC was...
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    AnotherDilbert replied to the thread Ship Combat.
    Getting a large bay into Short range for a called shot isn't trivial, but perfectly doable: 2200 Dt, just large enough to ignore crits...
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    AnotherDilbert replied to the thread Ship Combat.
    Does nothing for PD, there's no damage. Works on the damage prevention roll for screens. Is generally not as good as it can seem; it...
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    AnotherDilbert replied to the thread Ship Combat.
    PD is not an attack action, it's a reaction. Particle are decent in all aspects, not stellar at anything. (Except large particle bays...
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    AnotherDilbert replied to the thread Ship Combat.
    Random thoughts. For MgT2'22, MgT2'16 was significantly different... Armour works against everything (except mesons as usual). Even a...
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    Reality? Are we talking about the same imaginary spaceships in an imaginary far future? If 20th century destroyers had lasers capable...
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    We are approaching as good as it's going to get. Armour 6 is weak, a pulse laser turret can easily do 16+ damage with Effect, easily...
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    They take up some space and you'll die from damage faster than from crits... Saving some space could save some automation, halving the...
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    Sub-Command Centres are from Element Class Cruisers. It's a small bridge's worth of control dedicated to a specific function, giving a...
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    That is the "Command Bridge", a ship bridge and a flag bridge, divided into as many rooms as you wish.
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    Agreed. There is no such function in Traveller, in space. No armour means dead victim, not an effective warship, so in CT, so in MgT2...
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    I would do something like this: Downgrade the spinal to a heavy bay. Gives useful punch at Distant range, frees up lots of space. With...
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    Quick comments: The original is streamlined (cone), like a scout, not that it really matters. Why Heat Shielding? Expensive for no...
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    Basic decision is: Should it be able to fight, is it a scout, or is it a carrier? If it should be able to fight it needs defences (i.e...
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    Agreed. Agreed. Traveller starships are not 20th century surface ships. Traveller have never worked like that, without armour warships...
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