Recent content by Annatar Giftbringer

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    Explosives

    Traveller’s TDX reminds me of the seismic charges dropped by Slave 1 in Star Wars episode II: Attack of the Clones.
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    Journal of the Travellers' Aid Society Issue 15 Errata

    P.88-89 The plans for Brad’s house seem to be rotated 180 compared to the exterior map on p.87 P.87 shows some form of structure or storage to the lower left or the house, and fence close to the top short edge. Ground and 1st floor plans have the structure/storage to right and fence close to...
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    Underwater Weapons?

    Aliens of Charted Space 3 has a section on underwater combat, on p.180. There are also underwater weapons in both the dolphin and orca CSC entries
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    War Fleets of the FFW: Errata

    I do love the way this book is arranged, with a couple pages of description and fluff per ship entry. Helps in fleshing them out and bring them to life. Deckplans for large ships is always a challenge. The variant chosen for this book is brilliant! As I understand High Guard, each launch...
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    Bounty Hunter: Errata

    So, Keep the current artwork, but rename it surprise tentacle bash? Nobody will expect to be slapped by a tentacle from what seems to be a human! Super sneaky!
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    Bounty Hunter: Errata

    Ooh, that explains the tentacle bash attack!
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    Traveller Friday Thread I - Bu and Embla's Visual Guide to the Traveller Universe

    I can understand a sophont relying heavily upon getting and smell not wanting to have their sensory organs confined within a closed helmet unless necessary. Just curious if that is the intended end result of auto-helmet or just fully opened (or removed) visor
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    Traveller Friday Thread I - Bu and Embla's Visual Guide to the Traveller Universe

    A question regarding the referee screen image (which is fantastic btw!): The Vargr to the far right seems to wear the same type of vacc suit as the human right next to ‘em, but the visor part is missing/removed Game-wise, would this be simply opening the visor on a regular vacc suit (very...
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    [Traveller Battlefield Dev] New Combat Rules to Try!

    Interesting! would you under that system say up to three attacks (due to three minor actions) at DM-2 to hit each, or will the base difficulty increase with the number of shots? Sure, shooting once each at two or three different targets makes things harder, but if I double-tap against the same...
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    [Traveller Battlefield Dev] New Combat Rules to Try!

    I’ve done some more thinking… I’m still vehemently opposed to the suggested AP changes. In a fresh edition, intending to start over on a blank slate, either version works, but if these rules are to be used within 2nd edition then no thanks. Too many books with too many entries will be...
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    (Traveller) BOUNTY HUNTER is available right now!

    A little shoutout to the stylistically inclined bounty hunters out there! Great Rift Adventure 1: Islands in the Rift features a Laser Revolver - Sleek and good looking, with an impressive statline to boot! Cartridge-loaded for that authentic Wild West feel - with a sci-fi twist! The laser...
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    Bounty Hunter: Errata

    Agreed regarding swapping concealed drives for stealth, and streamlining the hull, and weapons are always good to have (hey this one is large enough for two!) Despite what the text says about comfort, I’m in favor of keeping the staterooms. Makes it a better base for those that don’t have a...
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    Bounty Hunter: Errata

    Funny, I was just absolut to post some more stuff regarding the Poignard when I logged on and saw your, more thorough, version. Cockpit vs bridge: The cockpit is space-saving, even though it would be more of a hassle to enter and exit, and less comfortable… We might need the space though...
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    Jumpspace towing?

    Not that I have a specific situation in mind, but the idea as such was for improvised jump towing”. Emergency transportation of a smallcraft, cargo container or ship with damaged jump drive, or improvised group travel. If planning was involved, a jump net could be installed
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    Jumpspace towing?

    So basically just tie the ships/objects together, adjust the jump calculations, and press the Go button? Perhaps apply some modifiers to the whole thing, to keep it from becoming “a thing”?
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