Recent content by AndyG

  1. AndyG

    Metal or Plastic Bases

    Metal please. Cosider Octaganal bases as they make turning a no brainer. On the other hand square bases are good for firing arcs. Andy
  2. AndyG

    Giving Fighters Teeth

    Yes I like that idea fighters are much more likley to limp off unknoticed that a ship is. Whould that be in addition to the effect of fleet carriers? I also liked someone elses idea, to put fighters back into the normal fireing sequence instead of at the end. To balance this all weapons with...
  3. AndyG

    Victory at Sea!

    Yes there is an extra stage when you get a crit. Though they could make the first roll on the crit table a 2D6 . And make some of them no extra effect instead. That would give the designer more flexability in how they do the crit table. Perhaps to add flooding as an ongoing crit type. Andy
  4. AndyG

    Victory at Sea!

    The spee was a bit bettered aroured but not sure if it was enough better to go up an armour class. You are talking about the late seventys for when I last played with my little ships so my memory is a bit rusty to say the least. Your extras for the spee look ok but we need the rules for them...
  5. AndyG

    Victory at Sea!

    Well you possably could have an armour 6+ ships as well so the range would be at a guess: 2+ for civilian ships and frigates and destroyers. 3+ for lightly armoured crusers and carriers 4+ for battle crusers and well armoured heavy crusers and older dreadnoughts 5+ for battleships 6+ for the...
  6. AndyG

    Victory at Sea!

    Probably the simplest way to deal with plunding fire is that it takes place at long and extream range. And plundging fire should ignore intervening ships as it goes over there heads. Andy
Back
Top