Recent content by AlphaWhelp

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    I need a little help as a GM.

    IMTU, the PCs have been hired as a PMC to investigate this subfaction of a federation that the federation suspects is about to declare independence & hopefully make sure they don't by removing key people & possibly destroying the super weapon. The only intel the federation was able to give the...
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    Traveller AR (the upcoming iPhone Game) May Update

    That is excellent news, and I am anxiously awaiting success of this product.
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    Robot Confusion

    Personally, I have houseruled that arms and legs actually add slots, not take them away. This is actually a common houserule if you ask around people who use the book in their games. With the exception of arms and legs, I think the majority of the Robot book is actually quite functional as...
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    Religon in the Traveller universe.Many paths.

    I don't use the OTU, and in fact, I don't even use Earth, I do the star wars thing "a long time ago in a galaxy far away" as the foundation for my universe, and I personally have lots of fun inventing new religions for the game (The PCs recently hired a priestess to work as crew on their ship...
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    Traveller AR (the upcoming iPhone Game) May Update

    I don't suppose an Android port is out of the question, is it?
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    Help me invent some NPC histories.

    For those of you following this topic, I'd just like to report I ran the session tonight and the players absolutely loved it. Favorites were Max Mitchell the overzealous explosives expert who identifies his explosives as "toys" Chuck Barnes the engineer who "can f**kin' make booze out of...
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    Increasing skill levels -- House Rule.

    in classic traveller, to increase a skill by 1 level, you had to train for 4 years, then make an 8+ endurance check with a penalty to the roll equal to the level you were raising the skill to (so going from 2 to 3, you suffered a -3 penalty to the roll) failure meant you did not learn the skill...
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    A completed Missile Article

    I'm not 100% on the plasma missiles... how do they work, exactly? It seems to me the second you release Plasma into space it's going to get scattered in every direction and barely any of it will come into contact with the vessel you shot the missile at. Plasma is gas after all.
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    Help me invent some NPC histories.

    So the PCs are upgrading their ship to a bigger ship that cannot be crewed effectively entirely with PCs (there are more weapons on the ship than there are PCs, among other issues) so they are going to have hire some NPC crew. I didn't just want to go "oh yeah, you hire some nameless faceless...
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    What Good Are Fusion Bays?

    what book can I locate this information in?
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    Damage From Nukes Detonated Within A Ship

    maybe it is the same kind of warhead that the bomb pumped torpedo uses to power its laser, not that the drone itself delivers an entire bomb pumped torpedo.
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    500 and 1000 Ton Bays

    Spinal Mounts are not 5000 tons. If you had, say, a 5001 ton capital ship, a 5000 ton spinal mount would leave you with 1 ton left over. Spinal Mounts are variable in tonnage. You can have a 500 ton Spinal Mount, or a 1000 ton Spinal Mount. eghads, I have suddenly bridged the gap between 100...
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    Running char gen session.

    Char gen can be as many terms as you want it to be for the campaign. Certain books have crazy careers that require lots of terms already done just to join the career. the High Guard "High Command" career, requires six navy terms before you are even eligible for the career.
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    Duke Norris Facts

    Matter Disintegrator was the final name of what was originally called the Duke Norris' Breath Gun.
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    New Jump Fuel House Rules - Tell Me What You Think!

    Came in here to suggest a middle ground between crazy Jump fuel requirements and ridiculously overpowered Hyperspace drive. Using Energy Efficiency rules from Signs & Portents, and a Warp Drive, you can traverse the galaxy significantly slower than a Hyperspace drive, while at the same time not...
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