Recent content by ahzad

  1. ahzad

    Fantasy Craft

    FantasyCraft is finally here http://www.crafty-games.com/ :D
  2. ahzad

    No 2nd Edition here yet.

    none here in Ohio yet, our distributor Alliance Games still doesn't have it and they just shipped us our latest order on 10/12. i hope it's soon i got customers bugging me almost weekly for updates on when it might arrive. i keep telling them as soon as i hear it's at our distributors i'll be...
  3. ahzad

    Module conversion for Conan

    Gary Gygax's Necropolis would be a good one for a campaign set in Stygia or it's surroundings. and it's one I'm currently gearing up to take my players through. A1-A4 the slaver's series from TSR another good one. tons of stuff in Dungeon magazine is ripe for converting.
  4. ahzad

    Pict Weapon Question

    Getting ready to get back into some Conan gaming this weekend and noticed that the stats for the wolf picts in Thunder River list their attacks as: Attack: Club +4 melee Finese (1d8+2/x2 AP2), Hunting Bow +4 (1d8/x2 AP1) Full Attack: Club & primitive hatchet +4/+4 melee finesse (1d8+2/x2 AP2...
  5. ahzad

    Frustrated - No Map Yet for the Shadizar Boxed Set

    I'm going to revive this thread a bit, just curious if Mongoose ever sent out any of these replacement maps to customers who bought the Shadizar box set? I sent them an email and recieved a confirmation that a replacement was being sent to me, but that was almost a year ago, never did get a map...
  6. ahzad

    chase rules?

    I was going to mention the spycraft dramatic conflict rules (the chase rules in 2.0, renamed and expanded to do lots more than just chases) as well. I think the chase rules from Spycraft 1.0 are in Mongoose's Ultimate Game Designers Companion as well. Argo got there before me :)
  7. ahzad

    Frustrated - No Map Yet for the Shadizar Boxed Set

    I never got that email or seen a posting on the boards here to that effect. I was just told that it was on it's way and that was the last of it. I admit I haven't gone out of my way to see why I never got my map and had actually forgotten about it until this post.
  8. ahzad

    Frustrated - No Map Yet for the Shadizar Boxed Set

    I'm in the same boat here emailed him and recieved back a confirmation that it was being sent that was months ago.
  9. ahzad

    White Wolf/ Necromancer Games site hacked

    I got that same email too, and now for your reading pleasure. "After the server white-wolf.com has been hacked admins have refused "to thank" us. We suggest you to buy database white-wolf.com all for 10 $. In base of 65000 accounts with mails, icq, msn, personal data of users. Mail for details"
  10. ahzad

    Darkhorse: Fafhrd & Grey Mouser?

    I think Busiek acknowledged that it was a homage to them over on the REH mailing list. I could be mis-remembering but that did come up for discussion when that issue came out.
  11. ahzad

    Horses that kill?

    I think I'll disagree here and say yea you can teach a horse verbal commands to attack. I thought I had heard something along the lines about teaching horses to follow verbal commands. A quick google will show a bunch of websites talking about the subject and the Guide Horse Foundation...
  12. ahzad

    Compiled Lists

    Well this project has stalled since the Conan game has ended for a while, got distracted by lots of other shiny games to try. After running a long term campaign for 3 years I decided to run a bunch of mini campaigns, 3 or 4 sessions, to try out a lot of the stuff I had bought over the years. So...
  13. ahzad

    Atlantean edition vs. 1st. edition

    and a much better link to the SRD http://www.d20srd.org/index.htm it's all done in hypertext :D
  14. ahzad

    Across Thunder River

    Just to clarify in case anyone goes hunting for this like i did, the adventure is actually found in Dungeon 87 July/August and it was an adventure on the CD that came with the mag.
  15. ahzad

    Conan vs Iron Heroes

    The one-sentence summary of the game is, "Iron Heroes is sword-and-sorcery fantasy where the hero's training, experience, and gumption allow him to defeat supernatural foes." From his design diary #1 on montecook.com.
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