Recent content by adzling

  1. adzling

    Questions about Pirates of Drinax campaign.

    At our table my players managed to take over the Martin 2 through a combination of poisoning the the food to sicken the crew and help from henshaw to sub the jump coordinates at the last minute. The drugs did not affect all the crew (not everyone ate on the same shift) but it helped by reducing...
  2. adzling

    Auto-Jimmy: A new(ish) utility for players and referees

    impressive work, now how do i install on macos?
  3. adzling

    No more 2nd Dynasty Traveller ships?

    I printed the beowulf from their kickstarts and boy is it a project. It took 2 weeks to print on my two large format FDM printers. I couldn't even fathom trying to print it on a hobbyist size printer.
  4. adzling

    Vector movement rules in updated companion: questions and issues!

    thanks Dave, helpful but still confusing... First, let's forget about squares as a reasonable approximation for spacecraft movement, hexes or GTFO. I understand that you add G's to existing vectors to get total velocity/ g rating. It would seem that you are suggesting above that thrust should...
  5. adzling

    Excel Ship Designer

    thanks Arkathan, Technetium's google sheet is dead/ no longer available. i'll look for AndrewW's work, thanks for the pointer.
  6. adzling

    Vector movement rules in updated companion: questions and issues!

    Ahoi Travellers! With the new (rather simple) vector movement rules in the newly updated Traveller companion I have some questions... Specifically it does not seem that the rules account for momentum properly..... For example: there is no description for how to apply negative thrust/ negative...
  7. adzling

    Excel Ship Designer

    I haven't seen Andrew's google sheet, did he post to this forum somewhere? I totally get your choices and they make sense, thanks for all your work!
  8. adzling

    Excel Ship Designer

    haha of course "sheep" = "sheet" :p
  9. adzling

    Excel Ship Designer

    Love your work Arkathan, thank you so much! Q: are you planning on building a google sheets version? Bonus Q: would a multi-ship sheep be possible (i.e. multiple ships in one document, one tab per ship?) thanks!
  10. adzling

    Failing Spacecraft Operation check

    Answer: anytime there is an atmosphere at all (thin or more)
  11. adzling

    Travellers, tell us about your experiences in the Pirates of Drinax!

    I have been running PoD for our table every two weeks since 2020. We are now about halfway through the campaign. I have been folding in many of the published adventures in the Trojan Reach so it's a bit of an epic size. Map of their travels before they started the PoD campaign proper <--link I...
  12. adzling

    The Robot Handbook is Here!

    oh yeah there are lots of sci-examples for sure. I also love Ian Banks, my fave sci-fi author. I am just concerned that these cost changes render much of the OTUs resistance to / lack of robots mostly moot. It does seems as though even a mid-range brain like Brian at mCr1 + 1 per 100 tons...
  13. adzling

    The Robot Handbook is Here!

    ok thanks for the response Geir. I do think with these prices the OTU would be more like the Star Wars universe with droids working everywhere and omni-present. That's not inherently bad but it is a departure from the distinct lack of robots in the canonical OTU. The ship's brain is also...
  14. adzling

    The Robot Handbook is Here!

    apologies if i missed it but has anyone brought up how cheap robots in the handbook are compared to robots in the core rules? example: Astromech droid in CSC = mCr6 while the same droid in the handbook is mCr1. With the huge decrease in price robots would render many crew positions...
  15. adzling

    High Guard Update 2022 - Coming July 29th!

    To get off the editing / typo tip for a minute: Thank you for the section on Boarding that gives actual mechanics for damage caused to the ship from high penetration weapons and also penalizes long-weapon use inside ships! Now we finally have mechanical reasons for why Cutlasses and Snub Pistols...
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