what changed in the new Troubleshooters book

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Sedric the Hero
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what changed in the new Troubleshooters book

Postby Sedric the Hero » Sat Jan 02, 2010 5:59 pm

Hi...I've got the previous Paranoia XP hardcover book and what wondering what they've changed in the new Troubleshooters book
Allen Varney
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Postby Allen Varney » Sat Jan 02, 2010 8:13 pm

The Troubleshooter rulebook reinstitutes the treason point system from the older West End Games editions of PARANOIA; the 2004 edition's Treason codes are relocated to an appendix. The Troubleshooter rulebook also concentrates solely on the Classic play style, removing the Straight and Zap styles to a separate appendix.

Troubleshooter also has two introductory missions in place of the 2004 edition's "Mister Bubbles": "Robot Imana-665-C" (from the old West End Games first-edition GM Screen, reprinted in Flashbacks) and the new "The Quantum Traitor."

Otherwise the two books are basically the same.
-- Allen Varney
PARANOIA (2004 edition) writer and designer
Bundle of Holding: http://bundleofholding.com
ReaperWolf
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Postby ReaperWolf » Mon Jan 11, 2010 10:41 pm

Ok, as someone heavily invested in the previous XP edition material, I've got one question:

Other than the re-introduction of Treason Points, is the High Programmers and IntSec products compatible?

>>ReaperWolf
Allen Varney
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Postby Allen Varney » Mon Jan 11, 2010 10:58 pm

ReaperWolf wrote:Other than the re-introduction of Treason Points, are the High Programmers and IntSec products compatible?
Troubleshooters and Internal Security and their support books are all completely compatible with the earlier 2004 PARANOIA rulebook. High Programmers is an entirely different game, independent and free-standing, that uses an entirely different rules system (albeit with cosmetic similarities to the other rulebooks).
-- Allen Varney
PARANOIA (2004 edition) writer and designer
Bundle of Holding: http://bundleofholding.com

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