Might buy the book..

Paranoia is Fun. Other games are not Fun. Buy Paranoia.
cerealkiller195
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Might buy the book..

Postby cerealkiller195 » Mon Sep 05, 2005 9:16 pm

I am not a RPG person in fact for years i wouldn't even look. But for some reason this game has my attention firmly (so that has to be something right?).

As i'm shopping at warstore i want to know what is necessary to run the game? like what book(s) should i get for a starting group?
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Postby PaulB » Mon Sep 05, 2005 9:30 pm

Well, all you need to play is the PARANOIA rules and a twenty-sided die.

This book provides details on the PARANOIA world, background, how to create characters, how to run games as a Gamemaster and provides a first mission to get your players started.

PARANOIA Flashbacks represents a solid companion volume, with enough missions to last for months, if not a year or more - depending on how often you plan to play. The book includes missions that will last for one session or more - suiting the tastes and time available for your players and yourself.

The GM's Screen provides a good general purpose addition - including a screen to hide your notes and mission book. The Screen also comes with the Mission Blender that provides a whole booklet of tables that allow you to create missions from scratch with a bunch of dice rolls... or just provide an extra characters or room detail at a moments notice.

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cerealkiller195
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Postby cerealkiller195 » Mon Sep 05, 2005 9:35 pm

ah thats good to hear. Now what are these Traitor manuals, XP stuff. Flashbacks? etc? Supplements? Do any of them clear up any rules i might encounter?
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Postby Allen Varney » Tue Sep 06, 2005 12:07 am

The Traitor's Manual is a general background supplement on the secret societies of the game's setting, Alpha Complex. Crash Priority is a collection of missions and pregenerated Troubleshooter player characters. The Mutant Experience is a collection of new mutant powers; every player character in PARANOIA is a mutant. All of these are good books, but none are essential early purchases -- though perhaps the pregenerated characters in Crash Priority would come in handy after you've gotten tired of the ones in the rulebook.

There is also STUFF, a large book of all kinds of equipment. If your players like PARANOIA, they'll love the things in this book, so that would probably be your first purchase after the fine products PaulB mentions above.

WMD and Extreme PARANOIA probably work best for more experienced Gamemasters, so you can defer those until you ultimately decide you love everything about the game and must have it all.
-- Allen Varney
PARANOIA (2004 edition) writer and designer
Bundle of Holding: http://bundleofholding.com
cerealkiller195
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Postby cerealkiller195 » Tue Sep 06, 2005 12:34 am

thank you very much for a clear and concise response. i'm ordering the book right now. thank you.
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Postby lastbesthope » Tue Sep 06, 2005 9:27 pm

cerealkiller195 wrote:thank you very much for a clear and concise response. i'm ordering the book right now. thank you.
Be thankful the information was availabvle to your security clearance citizen! :lol:

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Postby LoneStranger » Wed Sep 07, 2005 4:54 am

LBH, are you implying that friend computer doesn't want people to know about Paranoia?
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Postby lastbesthope » Wed Sep 07, 2005 5:31 pm

LoneStranger wrote:LBH, are you implying that friend computer doesn't want people to know about Paranoia?
Not at all Citizen, but not all information in the books is Red Level Clearance!

LBH
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Postby LoneStranger » Wed Sep 07, 2005 5:49 pm

Not enough information was given to warrant any terminations so I don't think it'll be a problem citizen.
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lastbesthope
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Postby lastbesthope » Wed Sep 07, 2005 5:50 pm

LoneStranger wrote:Not enough information was given to warrant any terminations so I don't think it'll be a problem citizen.
Nor I, hence my first post.

LBH
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Postby crespowu » Thu Jan 17, 2008 9:17 am

The book is really worth buying.
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Postby PaulB » Thu Jan 17, 2008 7:26 pm

Glad you like it! Commendation, citizen!

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