Discuss the Traveller RPG and its many settings
5 posts • Page 1 of 1
A cousin of mine has changed GM's and his new GM won't let his character keep Skills that his old GM created and is even mean enough to not let him replace them with official skills, What do you think my cousin should do?
Real cousin or dream cousin?
"Every RPG character worth his salt has daddy issues" - Ambrosius Quayle
It would be unreasonable to expect a referee to accept something non-standard made up by someone else. Especially since the people you (claim to) know seem to like inventing grossly overpowered versions of pretty much everything. Your, err, cousin, has to fit in with how this new referee wants to run their game. Maybe a new character is the best way to go.
I am interested in what unofficial skills your cousin has listed on their sheet. What skills needed to be invented for their Traveller game?