AnotherDilbert wrote: ↑Mon Nov 11, 2019 12:17 pmWouldn't that be rather silly? Just keep the "shelter" under fire and it will explode sooner or later...

edit: credit to SMBC comics (www.smbc-comics.com)
AnotherDilbert wrote: ↑Mon Nov 11, 2019 12:17 pmWouldn't that be rather silly? Just keep the "shelter" under fire and it will explode sooner or later...
The Star Marine Guards defending the Imperial Embassy
on Arden during the Fifth Frontier War retreated to a Black
Globe Safe Room when locals stormed and burned the compound.
The 100-meter diameter globe neatly sliced through
walls (and a few attackers) to envelope about a quarter of
the installation. Over the course of a month, it resisted fire,
bombs, and other attacks.
When forces from the Imperial Fleet arrived, they used a
coded laser to signal the interior that all was finally safe, but
to confirm the signal, an outside Marine tapped the rhythm
to the Marine song: tap-tap-tap, tap-tap-tap, tap-tap-tap-taptap.
The interior Marines deactivated the barrier, happy at
the prospect of eating something other than stored rations.
Secret code words are considered experimental at TL 16 and become generally available at TL 17.Sigtrygg wrote: ↑Mon Nov 11, 2019 7:52 pmFound it - although it wasn't the Zhos.
It is in T5The Star Marine Guards defending the Imperial Embassy
on Arden during the Fifth Frontier War retreated to a Black
Globe Safe Room when locals stormed and burned the compound.
The 100-meter diameter globe neatly sliced through
walls (and a few attackers) to envelope about a quarter of
the installation. Over the course of a month, it resisted fire,
bombs, and other attacks.
When forces from the Imperial Fleet arrived, they used a
coded laser to signal the interior that all was finally safe, but
to confirm the signal, an outside Marine tapped the rhythm
to the Marine song: tap-tap-tap, tap-tap-tap, tap-tap-tap-taptap.
The interior Marines deactivated the barrier, happy at
the prospect of eating something other than stored rations.
That is removed in T5.10 where screens are actually detailed, and instead we have:
On Worlds. A Black Globe activated on a world surface or in atmosphere receives damage at a rate equal to world size plus atmosphere per turn as it absorbs ambient energy from the environment.
A Globe which is ON can be turned OFF by its operator as its first action in a Round provided the Globe absorbed no Hits in the previous Round.
We're playing with relativity here. Ignore your common sense and proceed with caution.
Conceptually, the physics of a system in an inertial frame have no causes external to the system.
Basically no external force can act on the interior of a globe, and without external force the entire interior system can't accelerate.An inertial frame of reference in classical physics and special relativity possesses the property that in this frame of reference a body with zero net force acting upon it does not accelerate; that is, such a body is at rest or moving at a constant velocity.
You should perhaps read the text before you complain about it being incomprehensible or magical nonsense. There are several pages devoted to globes alone.
Well there is no direct statement in 5.10 that you can’t maneuver with a globe up (at least that I’ve been told by people with 5.10). I assume that you probably cannot from previous editions.AnotherDilbert wrote: ↑Tue Nov 12, 2019 11:19 amYou should perhaps read the text before you complain about it being incomprehensible or magical nonsense. There are several pages devoted to globes alone.
Those are excellent questions adding to the riddles of black globe generators. So, I will have to think of a pragmatic solution for my campaign and hope that my players will not become too creative in using and researching the device.Condottiere wrote: ↑Sun Jan 17, 2021 12:19 amDoes it include quantum energy? The energy of an electron?
If you absorb all energy, does the material disintegrate because it has no bonds to anything else?
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