What advise to give to a friend

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JMISBEST
Lesser Spotted Mongoose
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What advise to give to a friend

Postby JMISBEST » Tue Mar 12, 2019 2:06 pm

A friend claims to have started Pirates of Drinax and wants advise and suggestions

She says she let her group spend a long time doing legit Pirate Hunting on behalf of Drinax as PR to remove Drinax from suspicion as the power behind the Piracy, which combined with 3 of her 5 Pcs being Nobles with portfolios and them investing almost of their earnings

That even though she and they are only just starting the main part of the game they can afford to fund their fleet that thanks to Anagthics they took 20.6 years to get and its 1 500 ton and 1 400 ton custom build captured Salvage Haulers and 4 captured 200 ton Fast Traders that used to be Pirates and their 200 ton Drinax Harrier as well as 12 crew per shup for all 7 ships that all have A +3 DM in their 5 key-skills and A +1 DM in their 3 none-key skills.

Yes I know she's crazier then me. So what advise should I give her and how should she proceed?
phavoc
Cosmic Mongoose
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Re: What advise to give to a friend

Postby phavoc » Tue Mar 12, 2019 9:06 pm

JMISBEST wrote:
Tue Mar 12, 2019 2:06 pm
A friend claims to have started Pirates of Drinax and wants advise and suggestions

She says she let her group spend a long time doing legit Pirate Hunting on behalf of Drinax as PR to remove Drinax from suspicion as the power behind the Piracy, which combined with 3 of her 5 Pcs being Nobles with portfolios and them investing almost of their earnings

That even though she and they are only just starting the main part of the game they can afford to fund their fleet that thanks to Anagthics they took 20.6 years to get and its 1 500 ton and 1 400 ton custom build captured Salvage Haulers and 4 captured 200 ton Fast Traders that used to be Pirates and their 200 ton Drinax Harrier as well as 12 crew per shup for all 7 ships that all have A +3 DM in their 5 key-skills and A +1 DM in their 3 none-key skills.

Yes I know she's crazier then me. So what advise should I give her and how should she proceed?
Clearly the group has been infested with Skrulls! Everyone knows that anyone taking anagathics would never invest in their fleet. They'd be investing in more anagathics so they could live longer and invest in more anagathics. But Skrulls, those wily shapeshifters, they are like demon accountants, investing in 2 parts of 3 sections of investments. Why their bond portfolio's alone could crush Drinax and everyone else in the Reach - except for the Sindalians. Nobody, but nobody goes up against Sindal unless they are bringing donuts. With 12 crew per ship, and the average crewman needing a dozen donuts (sprinkles, plain and maybe a jelly or three), that's, umm, 12 = 1 dozen, 12 dozen, per ship, 6 ships... umm, carry the zero.... well, that's at least 3 dozen donuts! Assuming they are fresh (+2 DM for fresh, -3 for day old, -57 for three day old), I think you should advise your friend it's a big risk for the group. She should proceed to the nearest donut shop to her and scout out just how many donuts they have just in case the math doesn't add up.

And watch out for any potential Vargr hanging around the donut shop. They may be wagging their tails and looking all cuddly-wuddly, but their laser carbine armed buddies are no more than a dumpster away!
rust2
Mongoose
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Re: What advise to give to a friend

Postby rust2 » Tue Mar 12, 2019 10:28 pm

phavoc wrote:
Tue Mar 12, 2019 9:06 pm
Clearly the group has been infested with Skrulls! Everyone knows that anyone taking anagathics would never invest in their fleet. They'd be investing in more anagathics so they could live longer and invest in more anagathics. But Skrulls, those wily shapeshifters, they are like demon accountants, investing in 2 parts of 3 sections of investments. Why their bond portfolio's alone could crush Drinax and everyone else in the Reach - except for the Sindalians. Nobody, but nobody goes up against Sindal unless they are bringing donuts. With 12 crew per ship, and the average crewman needing a dozen donuts (sprinkles, plain and maybe a jelly or three), that's, umm, 12 = 1 dozen, 12 dozen, per ship, 6 ships... umm, carry the zero.... well, that's at least 3 dozen donuts! Assuming they are fresh (+2 DM for fresh, -3 for day old, -57 for three day old), I think you should advise your friend it's a big risk for the group. She should proceed to the nearest donut shop to her and scout out just how many donuts they have just in case the math doesn't add up.

And watch out for any potential Vargr hanging around the donut shop. They may be wagging their tails and looking all cuddly-wuddly, but their laser carbine armed buddies are no more than a dumpster away!
Wholeheartedly seconded.
"Mind like parachute, functions only when open"

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