Discuss the Traveller RPG and its many settings
2 posts • Page 1 of 1
A long-term and soon to be former group of mine has for 30 in-game years and 2 real life years been doing Traveller with 2 alias, 1 as Drinaxian Pirate Hunters that have both standings around +138 with both powers and 1 as imposter Pirates trying to start a 3-way war between Drinax, The Imperium and The Hierate, with standings of around -1,940 with both powers and prices on their heads by 75 or so enemies totalling around Cr 38,691,000 each and want ideas for how to to almost guarantee keeping the secret come finale and what to do if they fail to keep it
Can you phrase this question a little more coherently? I have no idea what you're asking.
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